# Upcoming Changes

**URL:** <https://community.gemsofwar.com/t/upcoming-changes/23199>\
**Category:** Official News\
**Created:** [April 28, 2017, 7:01am UTC](https://community.gemsofwar.com/t/upcoming-changes/23199 "2017-04-28T07:01:43Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [April 28, 2017, 3:17pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/86 "2017-04-28T15:17:33Z")

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People are considering only the last few days as the whole feedback over the Deathmark subject. They are not considering the consistent issues and _abuses_ of Deathmark on skull damage since the Bone Dragon and Courage Era.

DK, as i expected, just weightned too much on the scale with his dirty trick being yet another chance to lose the battle by pure chance sometimes.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [April 28, 2017, 3:18pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/87 "2017-04-28T15:18:25Z")

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Yep.

All GW and DK did was make it plainly visible. Death Mark has been broken since the day they changed it from 2 to 0 turns.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [April 28, 2017, 3:18pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/88 "2017-04-28T15:18:43Z")

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You must have really enjoyed abusing Death Mark to be this mad about it. 😉

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 28, 2017, 3:19pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/89 "2017-04-28T15:19:49Z")

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I rather hang myself, than discuss this with you…

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**Author:** ![ogunther](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ogunther/32/1464_2.png) [@ogunther](https://community.gemsofwar.com/u/ogunther)\
**Post date:** [April 28, 2017, 3:22pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/90 "2017-04-28T15:22:34Z")

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> [@Eika](#):
>
> I rather hang myself, than discuss this with you..

Come on now, that’s being both overly hyperbolic and rude.

I happen to agree with this change wholeheartedly but I understand that those that enjoyed DM might not like it. We played it at 0 for how many months? How about you try it at 1 for at least a few days before resorting to threats to kill yourself over it.

I like you @Eika, but that’s just in bad taste. ☹

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**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [April 28, 2017, 3:31pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/91 "2017-04-28T15:31:53Z")

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I for one am glad about the change to DeathMark, been clamoring for a one-turn grace period for months now. This will make cleansing troops that much more important in the game.  
How about on the first turn DeathMark can not proc and self-cleanse? That way all four are still present on turn 2 if you didn’t do anything about about, maybe even raise the kill percentage to 15% on turn 2 to “punish” lack of prep.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 28, 2017, 3:31pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/92 "2017-04-28T15:31:53Z")

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I got some bad tastes like you and everybody else. 🙂 I am just so damn tired of all the cry babies…

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**Author:** ![Vangor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vangor/32/31404_2.png) [@Vangor](https://community.gemsofwar.com/u/Vangor)\
**Post date:** [April 28, 2017, 3:34pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/93 "2017-04-28T15:34:05Z")

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@Eika please dont hang yourself…

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/e/7e9b5761595dcfeda805afa3d77a7ba5e81b06c1.jpg)

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**Author:** ![HappyGilmore](https://avatars.discourse-cdn.com/v4/letter/h/c68b51/32.png) [@HappyGilmore](https://community.gemsofwar.com/u/HappyGilmore)\
**Post date:** [April 28, 2017, 3:34pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/94 "2017-04-28T15:34:23Z")

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this is exactly the solution I came up with, however with a caveat. I wanted turn two to have 20% change to die, and 20% chance to fall off. In other words you can react, but turn 2 is just as likely as before to kill a troop.

I’m fine with it though. I cant tell you how frustrating it is to get hit by an entangled wraith (4x skulls) for one damage and have the troop instantly killed (gorgoltha had full mana) before you can do anything at all. Its not good for the game overall. Cleansers should be able to counter death mark.

SIDE NOTE: could we please make poison 100% chance to deal damage each turn? Its already a joke status, this would actually make it usable imo.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [April 28, 2017, 3:34pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/95 "2017-04-28T15:34:55Z")

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> [@Eika](#):
>
> I got some bad tastes like you and everybody else. 🙂 I am just so damn tired of all the cry babies..

The only cry baby here is you.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 28, 2017, 3:35pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/96 "2017-04-28T15:35:30Z")

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Thats okay, I have the same opinion(s) about you. 🙂

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**Author:** ![Drayven](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@Drayven](https://community.gemsofwar.com/u/Drayven)\
**Post date:** [April 28, 2017, 3:35pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/97 "2017-04-28T15:35:41Z")

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I hope it doesn’t become a pay to win game with the crafting.

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**Author:** ![Vangor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vangor/32/31404_2.png) [@Vangor](https://community.gemsofwar.com/u/Vangor)\
**Post date:** [April 28, 2017, 3:36pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/98 "2017-04-28T15:36:25Z")

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@turintuor lets be nice namecalling is unnecessary @Eika is a nice person

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**Author:** ![HappyGilmore](https://avatars.discourse-cdn.com/v4/letter/h/c68b51/32.png) [@HappyGilmore](https://community.gemsofwar.com/u/HappyGilmore)\
**Post date:** [April 28, 2017, 3:37pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/99 "2017-04-28T15:37:27Z")

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Any status that can do 100+ damage for nothing…well that requires special balancing. The ability to kill troops before you can react doesn’t ADD anything positive to the game. does it nerf a whole group of cards? Definitely, but its good for the game as a whole.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 28, 2017, 3:37pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/100 "2017-04-28T15:37:43Z")

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> [@Vangor](#):
>
> @Eika is a nice person

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/7/7772e57996ef5fe08450209cc4089da9d3c5272e.gif)

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**Author:** ![Vangor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vangor/32/31404_2.png) [@Vangor](https://community.gemsofwar.com/u/Vangor)\
**Post date:** [April 28, 2017, 3:38pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/101 "2017-04-28T15:38:21Z")

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![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/1/31ee1a76b475576d846c664c12c032cdb9a02de0.jpg)

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 28, 2017, 3:38pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/102 "2017-04-28T15:38:47Z")

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Here he may be, cause the other crybabies still hang out in the outrage threads discussing _Death Curse_ chance of 115% to kill one troop on turn 1 then travel back in time to kill a second troop on turn -3!  
And yes that is hyperboleception.

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**Author:** ![Vangor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vangor/32/31404_2.png) [@Vangor](https://community.gemsofwar.com/u/Vangor)\
**Post date:** [April 28, 2017, 3:43pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/103 "2017-04-28T15:43:28Z")

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![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/d/3d48dde707a551783125fe4f2f0a855509e97b8f.jpg)

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**Author:** ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)\
**Post date:** [April 28, 2017, 3:44pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/104 "2017-04-28T15:44:09Z")

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To be fair to @turintuor @Eika is being pretty rude. I agree he is nice and I like him but he need to cool it with the rudeness.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [April 28, 2017, 3:44pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/105 "2017-04-28T15:44:31Z")

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And miss all the _fun_? No. 😉

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