# Unique Epic Traits

**URL:** https://community.gemsofwar.com/t/unique-epic-traits/8232
**Category:** Feature Requests and Game feedback
**Created:** [June 10, 2016, 9:05am UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232 "2016-06-10T09:05:41Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)
#### Post date: [June 10, 2016, 9:05am UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/1 "2016-06-10T09:05:41Z")

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I think it’s time that Epic troops got a decent unique third trait too, for similar reasons to those given in this thread [How about some trait love for epics?](http://community.gemsofwar.com/t/how-about-some-trait-love-for-epics/6321)

(long post ahead!)

EDIT: updated for the helpful balance suggestions below. @Shimrra I agree would be nice to have dual types in as an option too… though in some case having the trait trigger it feels better, such as with Sparkgrinder, who isn’t actually a Construct, but can ‘synchronise’ with them as an ability…

So here are my ideas:

**Alastair** _Soul Steel_ Reduce all damage taken by 25%  
**Anointed One** _Deathblow_ Deal 50% more attack damage on critical hits  
**Atlanta** _The Huntress_ Her spell deals 50% more damage to Beasts, Monsters and Wildfolk  
**Avina** _Blood Seal_ Enemy troops may not gain Life above their starting Life stat  
**Aziris** _Roll The Bones_ 50% chance to create a skull on the board at the start of your turn  
**Barbearius** _Hibernate_ If he has zero mana, 50% chance to heal to full Life at the start of your turn  
**Brian The Lucky** _True Grit_ If under any harmful status, gain +3 to a random stat each turn  
**Bul’Tauros** _Momentum_ Gain +1 Life each turn  
**Cthyryzyx** _Mutation_ Gain +2 to a random stat whenever it takes damage  
**Dark Song** _Karma_ Deal double attack damage to enemies that use green mana  
**Dimetraxia** _Heat Wave_ Gain +2 mana each turn for each burning enemy  
**Dokkalfar** _Zhul Rite_ Summoned troops enter play with a Barrier  
**Dragon Cruncher** _Resistance_ Reduce damage taken from Dragons and Elementals by 50%  
**Elf Eater** _Toughness_ Reduce damage taken from Elves and Fey by 50%  
**Elwyn** _Encourage_ Whenever he gains mana, give a random ally +1 mana  
**Emperina** _Dragonskin_ Reduce all spell damage taken by 50%  
**Faunessa** _Attraction_ 50% chance to charm an enemy that attacks her (they deal attack damage to the next enemy as well)  
**Fenrir** _Bestial Pact_ Fenrir counts as a Beast, and all ally Beasts gain +2 Attack  
**Ferit** _Treachery_ Deals his attack damage to the last enemy instead of the first  
**Finley** _Appraisal_ When an enemy casts a spell, gain 50 gold.  
**Ghiralee** _Fine Tuning_ Ghiralee counts as a Construct, and all ally Constructs gain +1 Magic  
**Gob-Chomper** _Endurance_ Reduce damage taken from Monsters and Marauders by 50%  
**Green Seer** _Creepers_ 50% chance to entangle a random enemy at the start of your turn  
**Green Slime** _Division_ 10% chance on death to summon two Green Slimes  
**Herald Of Chaos** _Despair_ Deal double attack damage to enemies that use yellow mana  
**Ice Witch** _Cold Blood_ Create a random blue gem on the board at the start of your turn  
**Ifrit** _Swelter_ Create a random red gem on the board at the start of your turn  
**Keghammer** _Dauntless_ Deal double attack damage to enemies that use red mana  
**Lady Sapphira** _Vampirism_ Whenever an enemy loses Life, she gains +1 Life  
**Luther** _Reprisal_ Deal 3 damage to enemies that attack him  
**Marid** _Cunning Plan_ Negate all enemy traits that prevent harmful status effects  
**Marilith** _Serpentine_ Marilith counts as a Marauder, and all Marauders gain +2 Attack  
**Mercy** _Providence_ At the start of battle, two random allies gain a Barrier  
**Morthani’s Will** _Fell Armour_ Prevent all true damage taken by it  
**Nobend Brothers** _Never Touched It!_ 25% chance to explode a random gem at the start of your turn  
**Ragnagord** _Revelry_ Whenever a gem is exploded, gain +1 Life  
**Raven** _Vengeance_ Deal double attack damage to enemies that use brown mana  
**Rowanne** _Nourish_ Whenever you match brown gems, gain +1 Armour  
**Salamander** _Wildfire_ 50% chance to burn a random enemy at the start of your turn  
**Scarlett** _Conservation_ Reduce damage taken from Beasts and Wildfolk by 50%  
**Sea Troll** _Stench_ Any enemy that attacks it suffers -1 to all skill stats  
**Shadow-Hunter** _Acrobatics_ 35% chance to negate any skull attack damage  
**Skeleros** _Calamity_ When an enemy dies, create 3 skulls on the board  
**Sparkgrinder** _Synchronise_ Sparkgrinder counts as a Construct, and all ally Constructs gain +4 Life  
**Sunweaver** _For The Tribe_ Sunweaver counts as a Wildfolk, and all ally Wildfolk gain +1 Magic  
**Swamplash** _Undergrowth_ Create a random green gem on the board at the start of your turn  
**Sylvasi** _Cruelty_ Create a random purple gem on the board at the start of your turn  
**Tankbot 2000** _Self-destruct_ When it is slain, deal 5 damage to all enemies  
**Tassarion** _Erudition_ Negate all damage from enemy mana burn effects  
**Tau** _Bravado_ Deal double attack damage to enemies that use blue mana  
**Terraxis** _Solidify_ Create a random brown gem on the board at the start of your turn  
**Tyri** _Hoodwink_ At the start of your turn, drain 2 mana from a random enemy to her  
**Valor** _Purify_ Deal double attack damage to enemies that use purple mana  
**Venbarak** _Infection_ 25% chance to disease a random enemy at the start of your turn  
**Wild Fang** _Provocation_ Enemy troops may not gain Attack above their starting Attack stat  
**Zephyros** _Gathering Clouds_ Create a random yellow gem on the board at the start of your turn

…phew…

@Sirrian I hereby transfer any and all ownership, copyright and intellectual property rights for the ideas in this post to you… just show me where to sign and you can get on with getting these into the game 😃

Thoughts anyone?

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### Author: ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)
#### Post date: [June 10, 2016, 9:12am UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/2 "2016-06-10T09:12:03Z")

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I like these ideas more than I expected to. Gob-Chomper’s I might reduce to 50%, but that’s a minor quibble. (Edit: same comment applies to similarly-themed traits.)

Venbarak’s seems a bit potent, as well. (Edit: same comment applies to similarly-themed traits.)

Edit again: I see what you did there with Mercy…

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### Author: ![DemonicDraco](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/demonicdraco/32/2034_2.png) [@DemonicDraco](https://community.gemsofwar.com/u/DemonicDraco)
#### Post date: [June 10, 2016, 9:12am UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/3 "2016-06-10T09:12:59Z")

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been meaning to bump my old thread, was talkin with my guildies about it the other day.

@Sirrian@Nimhain

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### Author: ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)
#### Post date: [June 10, 2016, 9:42am UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/4 "2016-06-10T09:42:24Z")

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I edited for a few balance tweaks above

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### Author: ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)
#### Post date: [June 10, 2016, 11:52am UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/5 "2016-06-10T11:52:15Z")

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There are a couple that seem redundant with the troops ability, and some that would obviously replace or merge certain existing traits - and I’d rather see dual-typing _exist_ than have it be given as a trait (even part of a trait) to troops who obviously need more help than that (i.e. Fenrir).

But most of these are neat. Couple of nice cyclic types in there… I would totally run 4x Zephyros just to see what happened, for instance.

Some of these still have questionable balance - i.e. Ragnagord’s +1 life for a gem exploding, which gives him a huge amount of life. Sapphira’s is interesting but might be _too_ scary with, say, Venoxia. Or not. Who knows. But some caps might be in order.

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### Author: ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)
#### Post date: [June 10, 2016, 12:57pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/6 "2016-06-10T12:57:38Z")

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I have some thoughts on a few of these suggestions:

> [@Jainus](#):
>
> Green Slime Division 20% chance on death to summon two Green Slimes

We already have a little trouble with Infernal Kings here and there and with the new buff to summoned troops i think this would sometimes get out of hand.

> [@Jainus](#):
>
> Morthani’s Will Fell Armour Reduce all true damage taken by 90%

Taking into account that it would reduce basically all true damage to 1 or 2, rounding up, it would be best to just make the troop ignore true damage in the sense that it would work as normal damage, reducing armor before the life.

> [@Jainus](#):
>
> Tyri Hoodwink At the start of your turn, drain 1 mana from a random enemy to her

Seems like a poor addition, maybe if she could steal 1 mana of each enemy as she uses her spell this would give her some more utility at least slowing down the enemies a little and she could refill her spell targeting only four green or purple gems, as long as there are four enemies with at least one mana each.

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### Author: ![LostInLust](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lostinlust/32/19371_2.png) [@LostInLust](https://community.gemsofwar.com/u/LostInLust)
#### Post date: [June 10, 2016, 1:19pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/7 "2016-06-10T13:19:09Z")

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I like them ideas very much. Just the trait for Tyri sounds poor. 20% chance for a map every turn maybe?😃 The rest is just great. Especially Slime’s trait, sounds orgasmic :))

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### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [June 10, 2016, 1:23pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/8 "2016-06-10T13:23:07Z")

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Which Trait would be replaced on each Troop @Jainus ?

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### Author: ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)
#### Post date: [June 10, 2016, 1:42pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/9 "2016-06-10T13:42:40Z")

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> [@Ivar](#):
>
> We already have a little trouble with Infernal Kings here and there and with the new buff to summoned troops i think this would sometimes get out of hand.

True… so make it 10%, or make them come in with 50% to all stats…

> [@Ivar](#):
>
> Taking into account that it would reduce basically all true damage to 1 or 2, rounding up, it would be best to just make the troop ignore true damage in the sense that it would work as normal damage, reducing armor before the life.

Fair point.

> [@Ivar](#):
>
> Seems like a poor addition

Maybe steal two mana points a turn would be better.

All of these ideas could/should be subject to some balance and fine-tuning…

They were also not intended to rival Legendary cards third traits - if they do, that either means toning down or it means the Legendary needs a bit of a buff…

> [@TaliaParks](#):
>
> Which Trait would be replaced on each Troop?

Ideally that’d be subject to a bit more thought and possibly tweaking existing traits; don’t just replace the third trait.

A couple of examples of my way of thinking…

**Alastair**  
Soul Steel replaces Armoured, as it’s similar and strictly better.

**Atlanta**  
Move the other traits around and replace Wildfolk Slayer (the suggested trait The Huntress is too similar) so she has Air Link, Armour Piercing, The Huntress.

**Luther**  
Move the other traits around and replace Grudge (it’s rubbish) so he has Leader, Armoured, Reprisal.

**Mercy**  
Just _had_ to do this one… Lose Divine Bond, replace Empowered with Fast, and juggle so that she has Blessed, Fast, Providence in that order…

**Tyri**  
Just replace Arcane, as it’s no use on her anyway.

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### Author: ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)
#### Post date: [June 10, 2016, 2:03pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/10 "2016-06-10T14:03:08Z")

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> [@Jainus](#):
>
> **Mercy**  
> Just _had_ to do this one… Lose Divine Bond, replace Empowered with Fast, and juggle so that she has Blessed, Fast, Providence in that order…

Saw that one coming a mile away. I would counter-propose that Providence be “If no other allies have mana, gain 6 mana”. I agree with the other changes to the troop.

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### Author: ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)
#### Post date: [June 10, 2016, 2:04pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/11 "2016-06-10T14:04:07Z")

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Neat idea. Some traits seem more legendary than epic, specifically Avina.

Swamplash and green seer should swap.

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### Author: ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)
#### Post date: [June 10, 2016, 3:20pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/12 "2016-06-10T15:20:42Z")

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That fixes one of the redundancies I thought of (entangle on Seer) but having Seer spawn green gems _before_ her spell is used seems a bit much. Maybe.

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### Author: ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)
#### Post date: [June 10, 2016, 3:35pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/13 "2016-06-10T15:35:22Z")

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But…she sees green!

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### Author: ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)
#### Post date: [June 10, 2016, 3:37pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/14 "2016-06-10T15:37:02Z")

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> [@Machiknight](#):
>
> But…she sees green!

I’m with @shimrra on that one… can’t do that swap…

…and I think Green Seer was meant to be a Seer who is Green (in woodland spirit, if not in gems colour), rather than a See-er of Green…

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### Author: ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)
#### Post date: [June 10, 2016, 3:38pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/15 "2016-06-10T15:38:33Z")

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Thematically swampy should get the random entangle.

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### Author: ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)
#### Post date: [June 10, 2016, 3:40pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/16 "2016-06-10T15:40:22Z")

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Some of these epic traits are worse than the basic third trait of the respective troops.

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### Author: ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)
#### Post date: [June 10, 2016, 3:59pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/17 "2016-06-10T15:59:29Z")

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Then try to be a bit more helpful and say what you would change!

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### Author: ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)
#### Post date: [June 10, 2016, 4:07pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/18 "2016-06-10T16:07:13Z")

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Change tyri’s %chance for maps to scale off of magic and let her spell hit skulls too. Boom tyri is now op. 3rd trait can be “map forger” double the number of maps you get from this battle.

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [June 10, 2016, 4:35pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/19 "2016-06-10T16:35:47Z")

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I think you and I have different definitions of “OP.”

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### Author: ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)
#### Post date: [June 10, 2016, 4:38pm UTC](https://community.gemsofwar.com/t/unique-epic-traits/8232/20 "2016-06-10T16:38:20Z")

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Fair point! Just glancing over them, some just seemed infinitely more useful than others, to post something helpful i will have to think about it though and come back to it when i come up with something 😉

[Next page](https://community.gemsofwar.com/t/unique-epic-traits/8232.md?page=2)
