# Underspire: The Return of the Endless Corridor

**URL:** <https://community.gemsofwar.com/t/underspire-the-return-of-the-endless-corridor/81513>\
**Category:** Bug Reports\
**Created:** [September 22, 2023, 11:31am UTC](https://community.gemsofwar.com/t/underspire-the-return-of-the-endless-corridor/81513 "2023-09-22T11:31:52Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)\
**Post date:** [October 2, 2023, 7:42am UTC](https://community.gemsofwar.com/t/underspire-the-return-of-the-endless-corridor/81513/21 "2023-10-02T07:42:35Z")

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I did speak to them directly this morning. They said this behaviour is intended and that there are dead end branches off the main dead end path and that this fix was to prevent dead ends from being as crazy long as they used to be able to be (30+ tiles for example) but dead ends of 10ish tiles were still possible.

That’s all the info I have.

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_[View the full topic](https://community.gemsofwar.com/t/underspire-the-return-of-the-endless-corridor/81513)._
