# Underspire 10 room road?

**URL:** <https://community.gemsofwar.com/t/underspire-10-room-road/85009>\
**Category:** Gameplay Chat (General)\
**Created:** [August 28, 2024, 9:38am UTC](https://community.gemsofwar.com/t/underspire-10-room-road/85009 "2024-08-28T09:38:04Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Pim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/pim/32/72203_2.png) [@Pim](https://community.gemsofwar.com/u/Pim)\
**Post date:** [August 28, 2024, 9:38am UTC](https://community.gemsofwar.com/t/underspire-10-room-road/85009/1 "2024-08-28T09:38:04Z")

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Is this normal? I’ve never seen a section in underspire 10 rooms long. And then ending into a dead end without sentinel is just…as expected

 ![1000015680](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/2/2244332777c9434f003fdf10c0b0a37d1b57930b.jpeg)  
 ![1000015682](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/d/2d0534d17c0fc35fd4fa5637678890aafb2b33f7.jpeg)  
 ![1000015684](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/3/33556c330200ac9d54e46c49cfcecc03f5de12b4.jpeg)

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**Author:** ![esslee](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esslee/32/103072_2.png) [@esslee](https://community.gemsofwar.com/u/esslee)\
**Post date:** [August 28, 2024, 10:54am UTC](https://community.gemsofwar.com/t/underspire-10-room-road/85009/2 "2024-08-28T10:54:36Z")

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I had a twelver 😱

> [@Underspire should have NO empty dead ends](https://community.gemsofwar.com/t/underspire-should-have-no-empty-dead-ends/84298/11):
>
> This… Maybe mitigated somewhat had Sentinels given even one torch but no, just a complete load of insulting tat that not even beginner players would want - and as you can see NOT EVEN that at the end of this 12 run. I think all Sentinel rewards should be Underspire related so only torches, lanterns, trinkets and Sentinel cards.

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**Author:** ![Sister\_Tatz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sister_tatz/32/100718_2.png) [@Sister\_Tatz](https://community.gemsofwar.com/u/Sister_Tatz)\
**Post date:** [August 28, 2024, 10:56am UTC](https://community.gemsofwar.com/t/underspire-10-room-road/85009/3 "2024-08-28T10:56:32Z")

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It’s the return of the return. 🤔

> [@\[Reported\] Underspire Endless Corridor Returns!](https://community.gemsofwar.com/t/reported-underspire-endless-corridor-returns/82135):
>
> Platform, device version and operating system: Xbox latest version Screenshot or image: What you were expecting to happen, and what actually happened: Underspire dead end supposed to be no more than 6 off Main Path. This one went 11 (and no Guardian cry) How often does this happen? When did it begin happening? I haven’t seen a dead end longer than 6 in a while. Steps to make it happen again I don’t actively seek dead ends (until Dia’s dead) and I’ve known the “Rule of 6” befor…

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**Author:** ![Pim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/pim/32/72203_2.png) [@Pim](https://community.gemsofwar.com/u/Pim)\
**Post date:** [August 28, 2024, 11:16am UTC](https://community.gemsofwar.com/t/underspire-10-room-road/85009/4 "2024-08-28T11:16:59Z")

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I suspect it has to do with they fact that this road was on the bottom of the field and could not be splitted with an intersection. The code probably needs to put a certain amount of rooms after each intersection on the main path

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [August 28, 2024, 11:20am UTC](https://community.gemsofwar.com/t/underspire-10-room-road/85009/5 "2024-08-28T11:20:01Z")

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> [@Pim](#):
>
> Is this normal?

Tricky, but here goes.

Side paths branching off the main path are guaranteed to not be longer than 6 rooms. This was originally broken, got reported and was eventually partially fixed. It still happens whenever a side path hugs the border of the map.

The official stance is that the 10 room side path you are seeing is actually only 6 rooms long, it just happens to get extended by another side path that is 4 rooms long. This can happen repeatedly any number of times, so you may have to pass through several dozen rooms to reach the end. However, when counting rooms and reaching 7, you have to continue counting with 1 instead. That way you are always within the guaranteed length, so nothing has to be fixed.

To sum it up:

> [@Underspire: The Return of the Endless Corridor](https://community.gemsofwar.com/t/underspire-the-return-of-the-endless-corridor/81513/19):
>
> This isn’t a bug.

You can also read up the rest of the story there, it’s actually a very creative approach to redefine math. You’ll notice that the bug report is still open after a year. Apparently the official reasoning was considered too controversial to continue, so the bug report was rather left to gather dust instead of actually addressing the issue.

This may count as “spreading lies”, so this post may spontaneously disappear.

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**Author:** ![McDoubleDad](https://avatars.discourse-cdn.com/v4/letter/m/f19dbf/32.png) [@McDoubleDad](https://community.gemsofwar.com/u/McDoubleDad)\
**Post date:** [August 28, 2024, 11:53am UTC](https://community.gemsofwar.com/t/underspire-10-room-road/85009/6 "2024-08-28T11:53:27Z")

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Awww lvl 1350 “just got Dia” - I was so young back in Nov 2023!!!

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**Author:** ![Pim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/pim/32/72203_2.png) [@Pim](https://community.gemsofwar.com/u/Pim)\
**Post date:** [August 28, 2024, 12:06pm UTC](https://community.gemsofwar.com/t/underspire-10-room-road/85009/7 "2024-08-28T12:06:16Z")

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I agree it’s not a bug, didn’t post this as bug as well.Just a bit strange behaviour to solve hitting the limits of the underspire playfield. Thanks for the replies!

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**Author:** ![Pyriel](https://avatars.discourse-cdn.com/v4/letter/p/2acd7d/32.png) [@Pyriel](https://community.gemsofwar.com/u/Pyriel)\
**Post date:** [August 29, 2024, 12:38am UTC](https://community.gemsofwar.com/t/underspire-10-room-road/85009/8 "2024-08-29T00:38:24Z")

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I could be wrong, but it seems, in my experience, that only the boss and merchant paths can go out to 6 rooms (sometimes, they’re shorter). Sentinel paths and dead ends only seem to go out to 5 rooms at most.

That said, I have no idea how this 10 room dead end happened. By everything I’ve seen about the path constructions, this makes no sense.
