# Ultimate Maw/Mercy Combo Counter-Build

**URL:** <https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [May 27, 2016, 3:27pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531 "2016-05-27T15:27:26Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![psychetruth](https://avatars.discourse-cdn.com/v4/letter/p/96bed5/32.png) [@psychetruth](https://community.gemsofwar.com/u/psychetruth)\
**Post date:** [May 27, 2016, 3:27pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/1 "2016-05-27T15:27:27Z")

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I don’t like playing against Mercy/Maw teams which are  
currently dominating PVP.

I think both cards should be nerfed and since they are  
dominating PVP they will likely be nerfed.

In the meantime, here is a build you can use that will win  
the majority of the time against a Mercy/Maw build.

Position 1  
Gorgotha – if you have granite skin  
Knight Coronet – If you don’t have granite skin

Position 2  
Shadow-Hunter

Position 3  
Druid

Position 4  
Dust Devil – Empowered starts with full mana

On the first move take any 4 matches and just cast Dust  
Devil. Maw is moved to position 4 and is basically harmless. Shadow-hunter will  
almost certainly take out an enemy troop on the first shot.

If Maw manages to devoir a troop, then shadow-hunter will  
hit back HARD because of the extra life.

Druid is one of the best finisher cards in the game. He does  
doubles damaged when there is only one card left and can do about 40 points  
damage to the last troop; at my level.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [May 27, 2016, 3:46pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/2 "2016-05-27T15:46:28Z")

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> [@psychetruth](#):
>
> I think both cards should be nerfed and since they aredominating PVP they will likely be nerfed.

Just curious, what other team combinations with Mercy but without Maw you think are game breaking or annoying?

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [May 27, 2016, 4:10pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/3 "2016-05-27T16:10:33Z")

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This is a fantastic counter! Good work!

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**Author:** ![LostInLust](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lostinlust/32/19371_2.png) [@LostInLust](https://community.gemsofwar.com/u/LostInLust)\
**Post date:** [May 27, 2016, 4:19pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/4 "2016-05-27T16:19:29Z")

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I disagree with the opinion that Mercy should have get nerfed. She is just fine as she is. I dont see a single reason for it.

About Great Maw - well, I think all the devour thingy was a mistake from the beggining. Thats just too much. It could 1-hit a troop f.e… but devouring is game breaking. But I guess its too late to cry over spilt milk 🙂 So we could do 2 things to fix this:  
1.That wormie needs either his 3rd trait removed,either increased mana, eventually both. Or make him 1 mana colour only.  
2. Devour could get reworked to, for example, absorb only 1 random stat of the eaten troop. For example absorb all attack, or absorb all life, or all shield etc. Or as I said above, just 1-shot the troop.

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**Author:** ![psychetruth](https://avatars.discourse-cdn.com/v4/letter/p/96bed5/32.png) [@psychetruth](https://community.gemsofwar.com/u/psychetruth)\
**Post date:** [May 27, 2016, 4:26pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/5 "2016-05-27T16:26:30Z")

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> [@Gouki](#):
>
> Just curious, what other team combinations with Mercy but without Maw you think are game breaking or annoying?

Pretty Much Just the Maw.

I think Mercy should be changed to fast instead of empowered.

Mercy with Jarl is quite powerful but not a total game breaker.

This was my post yesterday, It funny how some people flamed me for it but after the PVP came out, I think it proved the point of my post.

> [@Over-powered Troops & A Nerf Bat](http://community.gemsofwar.com/t/over-powered-troops-a-nerf-bat/7309):
>
> There are a few cards left that need a nurf bat. I will tell you which ones and why. First off, the game is much much better after the last update. It feels like there is more diversity in terms of builds; there are fewer goblin and skull spam builds now which is nice. – DO NOT nerf Gorgotha’s Granite Skin Some people will think Gorgotha’s granite skin trait is too powerful. I disagree! Granite skin is a game changer because it’s the only effective counter against skull spamming builds …

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**Author:** ![psychetruth](https://avatars.discourse-cdn.com/v4/letter/p/96bed5/32.png) [@psychetruth](https://community.gemsofwar.com/u/psychetruth)\
**Post date:** [May 27, 2016, 4:29pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/6 "2016-05-27T16:29:42Z")

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> [@LostInLust](#):
>
> 1.That wormie needs either his 3rd trait removed,either increased mana, eventually both. Or make him 1 mana colour only.2. Devour could get reworked to, for example, absorb only 1 random stat of the eaten troop. For example absorb all attack, or absorb all life, or all shield etc. Or as I said above, just 1-shot the troop.

Yes, the 3rd trait should be different.

Devour should only bump health. Why would get your enemies armor and attack power just because their armor and weapon are in your stomach?

Devour and the Great Maw are really neat ideas. They are just overpowering in game play.

The 3rd Great Maw trait to devour on skull damage was a bad idea to begin with.

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**Author:** ![psychetruth](https://avatars.discourse-cdn.com/v4/letter/p/96bed5/32.png) [@psychetruth](https://community.gemsofwar.com/u/psychetruth)\
**Post date:** [May 27, 2016, 4:31pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/7 "2016-05-27T16:31:21Z")

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> [@LostInLust](#):
>
> I disagree with the opinion that Mercy should have get nerfed. She is just fine as she is. I dont see a single reason for it.

She just combines too well with yellow troops and empowered trait.

If you changed her empowered to fast, it would be more reasonable and she would still be very powerful, just not first turn cast.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [May 27, 2016, 4:32pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/8 "2016-05-27T16:32:16Z")

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I don’t think anyone disagreed about Maw at all, it was all the other troops you wanted nerfed that people disagreed about…

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [May 27, 2016, 4:33pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/9 "2016-05-27T16:33:23Z")

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I think Maws third trait should be:

Worm Party  
After maw casts devour, it’s spell summons a rock worm.

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**Author:** ![Tyler\_Durden](https://avatars.discourse-cdn.com/v4/letter/t/eada6e/32.png) [@Tyler\_Durden](https://community.gemsofwar.com/u/Tyler_Durden)\
**Post date:** [May 27, 2016, 4:36pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/10 "2016-05-27T16:36:22Z")

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A good counter to Great Maw and Mercy, is to use Great Maw and Mercy. Since you get to go first, you have a good shot of devouring Maw before he gets to devour any of yours.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [May 27, 2016, 4:37pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/11 "2016-05-27T16:37:28Z")

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This trait, as funny it is would be, is insanely useless 😉  
Why would a Great Maw after devouring an enemy, want to spawn a puny Rockworm in front to make it impossible for the Maw to attack himself?  
While Summoning traits have a history of being mostly useless before the recent summon buff, this one is even a disadvantage after the buff.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [May 27, 2016, 4:40pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/12 "2016-05-27T16:40:27Z")

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Why would it be in front? Most maw decks have the maw in front.

It’s all about stratergery my friend 😉

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**Author:** ![LostInLust](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lostinlust/32/19371_2.png) [@LostInLust](https://community.gemsofwar.com/u/LostInLust)\
**Post date:** [May 27, 2016, 4:41pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/13 "2016-05-27T16:41:49Z")

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or summon a Flying Spaghetti Monster !

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [May 27, 2016, 4:42pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/14 "2016-05-27T16:42:47Z")

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So this trait would help you against opponents that selectively take out the targets behind the maw instead of the Maw itself? No trait needed for that 😉

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**Author:** ![LostInLust](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lostinlust/32/19371_2.png) [@LostInLust](https://community.gemsofwar.com/u/LostInLust)\
**Post date:** [May 27, 2016, 4:44pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/15 "2016-05-27T16:44:33Z")

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Not necessary selectively. They can just die from AOE 😃

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**Author:** ![Shiratori](https://avatars.discourse-cdn.com/v4/letter/s/f04885/32.png) [@Shiratori](https://community.gemsofwar.com/u/Shiratori)\
**Post date:** [May 27, 2016, 4:46pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/16 "2016-05-27T16:46:03Z")

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How about this as a third trait. Percentage is still low but only works if you have an open spot.

Whiplash  
On skull hit, 15% chance to steal troop.

This way the effect is similar in that you’re removing the troop and instead of buffing the worm, the troop stays as it is and now fights for you. But you have to have the spot to take it and if skull damage kills it, oh well.

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**Author:** ![JasonAshcroft](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jasonashcroft/32/1974_2.png) [@JasonAshcroft](https://community.gemsofwar.com/u/JasonAshcroft)\
**Post date:** [May 27, 2016, 4:50pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/17 "2016-05-27T16:50:58Z")

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Since the Broken Maw is a giant worm thingy I would assume he’s uncontrolable, so the thing you could change for Broken Maw:

1. Make devour hit a random target
2. Make it also possible to hit an ally  
Problem solved.

Other than that I find it odd that a devour spell can be cast on a Behemoth. Maybe the Maw could be big enough for that, but certainly no a Kerberos or a puny Land Shark. So how about that:

The Maw cant devour anything with an unlocked ‘huge’ or ‘immense’ trait. (should still be possible to eat someone ‘big’).

EDIT: typo

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<div class="post-metadata">

**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [May 27, 2016, 4:55pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/18 "2016-05-27T16:55:48Z")

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Being a Behemoth fan and feeling regret that he doesn’t really have a good place in the meta right now, i would love the huge/immense idea.

But your proposed random devour would be terrible and just make Maw entirely pointless. The aim for fixing this issue can’t be to make the troop completely useless…

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**Author:** ![JasonAshcroft](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jasonashcroft/32/1974_2.png) [@JasonAshcroft](https://community.gemsofwar.com/u/JasonAshcroft)\
**Post date:** [May 27, 2016, 5:13pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/19 "2016-05-27T17:13:33Z")

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It’s just a stupid troop right from the start. You can make a troop eat and absorb the enemy’s stats if it was a 10v10, but not in a 4v4 - use his skill and turn the match into a 5v3 - super pointless. Whoever came up with the idea owes everyone an apology imo.

But the only reason everyone is arguing in 2.0 more than in 1.9 is cause you cant Alt+F4 out of it anymore without getting a loss.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [May 27, 2016, 5:15pm UTC](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531/20 "2016-05-27T17:15:20Z")

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Maybe so, our opinions clearly differ on that one, which is fine but in any case the solution can’t be to make Maw abysmally bad.

[Next page](https://community.gemsofwar.com/t/ultimate-maw-mercy-combo-counter-build/7531.md?page=2)
