# Tutankhatmun don't destroy \[Magic+1\] gems \[NOT A BUG\]

**URL:** https://community.gemsofwar.com/t/tutankhatmun-dont-destroy-magic-1-gems-not-a-bug/67584
**Category:** Bug Reports
**Created:** [December 9, 2020, 6:31pm UTC](https://community.gemsofwar.com/t/tutankhatmun-dont-destroy-magic-1-gems-not-a-bug/67584 "2020-12-09T18:31:05Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)
#### Post date: [December 9, 2020, 6:49pm UTC](https://community.gemsofwar.com/t/tutankhatmun-dont-destroy-magic-1-gems-not-a-bug/67584/4 "2020-12-09T18:49:44Z")

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> [@\[Not a bug\] Tutankhatmun - Test it since no one bothered to before](https://community.gemsofwar.com/t/not-a-bug-tutankhatmun-test-it-since-no-one-bothered-to-before/62337):
>
> Cast it 100 times on a troop with 2 colors. At least 90% of the time “RNG” picks the color with the least amount of gems on the board… or not even on the board. Don’t know how it works with single color or tricolor troops. It’s not my job to find out. If it’s working as intented then the name of the cast is way too accurate. I feel like someone peed in my Cheerios when I cast it and I feel like it’s supposed to be a 50/50 chance to …

If you tried to search for a prior bug report about this then my apologies (I had mispelled the troops name prior and just corrected it.)

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