# Try to learn

**URL:** <https://community.gemsofwar.com/t/try-to-learn/90398>\
**Category:** Uncategorized\
**Created:** [November 14, 2026, 10:24pm UTC](https://community.gemsofwar.com/t/try-to-learn/90398 "2026-11-14T22:24:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sighton](https://avatars.discourse-cdn.com/v4/letter/s/a587f6/32.png) [@Sighton](https://community.gemsofwar.com/u/Sighton)\
**Post date:** [November 14, 2026, 10:24pm UTC](https://community.gemsofwar.com/t/try-to-learn/90398/1 "2026-11-14T22:24:17Z")

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Just watching league of legends finals

A dev has just been live, getting asked questions.

His reply was, we always try to give the players what they want.

17 year old game, the sort of player base numbers, that GoW, could put in there calculator.

And they listen to there players .

Jeto see the difference.

It’s nothing to do with Dev size, or budget. It’s to do with those willing to listen to the actual people that know the best. The players , the payers, the customers. And those not willing to listen, because they think because they press a few keys, that they know better.

Ps. It’s not just this game Devs/company that have reversed games based on player feedback. I can also mention. Diablo, rainbow siege 6, gran turismo .

There just 3 I play, that have reversed bad decisions.

What makes your Devs, think there better. Than triple A game Devs ?
