# Troop movement restrictions

**URL:** <https://community.gemsofwar.com/t/troop-movement-restrictions/84855>\
**Category:** Feature Requests and Game feedback\
**Created:** [August 2, 2024, 12:54pm UTC](https://community.gemsofwar.com/t/troop-movement-restrictions/84855 "2024-08-02T12:54:10Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![GenCraft97](https://avatars.discourse-cdn.com/v4/letter/g/ecb155/32.png) [@GenCraft97](https://community.gemsofwar.com/u/GenCraft97)\
**Post date:** [August 2, 2024, 12:54pm UTC](https://community.gemsofwar.com/t/troop-movement-restrictions/84855/1 "2024-08-02T12:54:10Z")

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I propose to make a limit on the moves of enemy troops for PvP. This addition balances the PvP team of goblins and other teams that do not give the enemy a turn.Each enemy army can move 2-3 times in its turn, and the attacker 5-7 times.  
Sometimes freezing does not help; the enemy can remove the freeze with a blessing. This addition balanced both PvP  
Thank you for your attention!🙂

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**Author:** ![becauseican646](https://avatars.discourse-cdn.com/v4/letter/b/d9b06d/32.png) [@becauseican646](https://community.gemsofwar.com/u/becauseican646)\
**Post date:** [August 2, 2024, 1:11pm UTC](https://community.gemsofwar.com/t/troop-movement-restrictions/84855/2 "2024-08-02T13:11:00Z")

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Freeze from a class, troop or special gems accomplishes this

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**Author:** ![GenCraft97](https://avatars.discourse-cdn.com/v4/letter/g/ecb155/32.png) [@GenCraft97](https://community.gemsofwar.com/u/GenCraft97)\
**Post date:** [August 2, 2024, 2:24pm UTC](https://community.gemsofwar.com/t/troop-movement-restrictions/84855/3 "2024-08-02T14:24:05Z")

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This means that if freezing does not help

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [August 3, 2024, 1:29am UTC](https://community.gemsofwar.com/t/troop-movement-restrictions/84855/4 "2024-08-03T01:29:38Z")

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You’re not the first to ask this, but let me ask you: exactly HOW could something like this be implemented in a way that makes it clear it’s by design, so that the forums don’t get suddenly spammed with “Goblin Spellcast failed to get an Extra Turn (not frozen)” bug reports?
