# Troop idea-use skulls

**URL:** <https://community.gemsofwar.com/t/troop-idea-use-skulls/56137>\
**Category:** Feature Requests and Game feedback\
**Created:** [July 3, 2019, 5:41pm UTC](https://community.gemsofwar.com/t/troop-idea-use-skulls/56137 "2019-07-03T17:41:15Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Hanom](https://avatars.discourse-cdn.com/v4/letter/h/e47c2d/32.png) [@Hanom](https://community.gemsofwar.com/u/Hanom)\
**Post date:** [July 3, 2019, 5:41pm UTC](https://community.gemsofwar.com/t/troop-idea-use-skulls/56137/1 "2019-07-03T17:41:15Z")

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I would like to see a troop use skulls matches as mana to power up…could be some interesting mechanics with that?!

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**Author:** ![Rockwell](https://avatars.discourse-cdn.com/v4/letter/r/c0e974/32.png) [@Rockwell](https://community.gemsofwar.com/u/Rockwell)\
**Post date:** [July 3, 2019, 7:05pm UTC](https://community.gemsofwar.com/t/troop-idea-use-skulls/56137/2 "2019-07-03T19:05:14Z")

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I don’t know the statistics, but I’d suspect that skulls have a lower drop rate than all other gems, even if there’s a Bonestorm.

So to get enough to power up a troop would probably not be feasible.

(But it’s an interesting idea 👍 )

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**Author:** ![Fiara](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fiara/32/41273_2.png) [@Fiara](https://community.gemsofwar.com/u/Fiara)\
**Post date:** [July 3, 2019, 7:59pm UTC](https://community.gemsofwar.com/t/troop-idea-use-skulls/56137/3 "2019-07-03T19:59:59Z")

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That’s very innovative 🤗  
As a skull team enthusiast myself i can see this working with couple of skull converters.  
Only downside is the troop might power up when the opposite team has lost a troop or two so it may not see much action.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 3, 2019, 8:37pm UTC](https://community.gemsofwar.com/t/troop-idea-use-skulls/56137/4 "2019-07-03T20:37:38Z")

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I think in the latest Q&A, Sirrian turned this idea down. (before this topic even came up)

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2500):
>
> – Gain mana on skull matches?: Maybe, but unlikelyNot keen on changing core mechanic (Reserves right to change mind in future.)

I mean, the way Lyrian wrote it, I guess its up in the air.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [July 3, 2019, 10:08pm UTC](https://community.gemsofwar.com/t/troop-idea-use-skulls/56137/5 "2019-07-03T22:08:29Z")

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I think the actual answer was a bit more nuanced, as the question was about asking about the possibility of using a ‘7th Mana colour’ of skulls. Sirrian didn’t seem too keen to change the core game mechanics in that respect, but seemed okay with the possibility Nim suggested of a trait that gives Mana on skull matches.

My overall translation would be, “Yeah, that sounds okay/possible/doable, we have no plans for that, but I wouldn’t necessarily be against it depending on balance and how fun it would turn out to be”.

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I guess more technically, this:

> [@Hanom](#):
>
> use skulls matches as mana

was addressed as kind of a “no/unlikely”, while this:

> [@Hanom](#):
>
> use skulls matches […] to power up [its mana]

was addressed as a “maybe”.
