# Troop died of poison at start of enemy turn

**URL:** <https://community.gemsofwar.com/t/troop-died-of-poison-at-start-of-enemy-turn/40686>\
**Category:** Bug Reports\
**Created:** [June 8, 2018, 10:48am UTC](https://community.gemsofwar.com/t/troop-died-of-poison-at-start-of-enemy-turn/40686 "2018-06-08T10:48:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Tigerfort](https://avatars.discourse-cdn.com/v4/letter/t/ee7513/32.png) [@Tigerfort](https://community.gemsofwar.com/u/Tigerfort)\
**Post date:** [June 8, 2018, 10:48am UTC](https://community.gemsofwar.com/t/troop-died-of-poison-at-start-of-enemy-turn/40686/1 "2018-06-08T10:48:38Z")

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**Platform, device version and operating system**  
Windows 10, playing via Steam

**Screenshot or image**

 ![GemsWar_crash](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/9/091c4517bc6725797b365163266bac1ab68d95cf.jpg)

**What you were expecting to happen, and what actually happened**

My last troop (Tyri, in the bottom slot) died from poison damage at the start of the enemy turn, as the AI made its gem match. The gems disappeared, but then the game stopped (see screenshot) rather than either continuing the AI turn or ending the fight. The menus still worked, and allowed me to “retreat”.  
This was in the bounty-hunt, battle five (though since I lost pretty hard anyway, I don’t think a point of poison made any difference)

Obviously, I’m not in a position to test how repeatable this is, though if you want to give me unlimited runs at the bounty I won’t say no 😉

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**Author:** ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)\
**Post date:** [June 18, 2018, 6:39am UTC](https://community.gemsofwar.com/t/troop-died-of-poison-at-start-of-enemy-turn/40686/2 "2018-06-18T06:39:55Z")

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Hey @Tigerfort

Sorry for the delayed reply. We’re investigating this issue now, thanks for the info.
