# Troop Buff A-H Thread With Summary

**URL:** <https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393>\
**Category:** Gameplay Chat (General)\
**Created:** [December 9, 2016, 5:24pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393 "2016-12-09T17:24:19Z")\
**Posts on this page:** 1\
**Showing post:** 130

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [May 27, 2017, 9:05am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/130 "2017-05-27T09:05:12Z")

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Time for a couple more 🙂

**HERONATH**

> **[Heronath - Troops - Gems of War Database](https://gowdb.com/troops/6331)**
>
> Nature's Mask (10 Green/Yellow): Summon a Leafstorm. All Allies gain \[Magic + 1\] Armor, boosted by Ally Stryx. \[4x\]

- recent addition
- I don’t normally like those flat buffs that don’t scale with level
- but this one is harmless
- not yet convinced that the ‘storm’ mechanics do much of use
- ignore for now

**HIGH PALADIN**

> **[High Paladin - Troops - Gems of War Database](https://gowdb.com/troops/6352)**
>
> Divine Glory (13 Blue/Red): Deal \[Magic + 1\] damage to the 2 strongest enemies, boosted by my Armor. \[2:1\]

- added this week
- fairly strong, and nice to see some different colours on a Whitehelm troop - though it loses synergy with Templar
- Holy Armour trait: (1) a pointless addition, we already had lots of skull damage reductions, and (2) doesn’t fit on a caster troop whose damage scales with his armour… why would I put him on the front to just lose his Armour? suggest replace with Reinforced, or maybe a status immunity

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