# Troop Buff A-H Thread With Summary

**URL:** <https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393>\
**Category:** Gameplay Chat (General)\
**Created:** [December 9, 2016, 5:24pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393 "2016-12-09T17:24:19Z")\
**Posts on this page:** 20\
**Page:** 6

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [February 19, 2017, 7:03pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/101 "2017-02-19T19:03:48Z")

</div>

While I like this concept (Overload), I think it is dangerous to add a trade-off passive effect as a trait. Traits are not refundable, so there is no recourse for players who invest (heavily, in the case of Legendaries). If a trait isn’t strictly an improvement, you stand the risk of “ruining” the troop for some (small, perhaps) percentage of your players.

See for example The Dragon Soul’s original Possession trait, where he would take over another of your troops upon dying. This sounded good on paper, but I could see how it might actually be disruptive to have the troop Possess a ready-to-fire troop and screw with the synergy of the surviving troops. As a result, I avoided traiting TDS until it was changed.

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [February 28, 2017, 12:36pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/102 "2017-02-28T12:36:46Z")

</div>

An update here from me then… and this one is all about Dragons…

**DRAGON CRUNCHER**  
[http://ashtender.com/gems/troops/6212](http://ashtender.com/gems/troops/6212)

- situationally useful against, well, dragons… and I guess elementals…
- only thing is the Life gain is obsolete in the end gain
- could make it scale with Magic /2
- otherwise fine

**DRAGON EGGS**  
[http://ashtender.com/gems/troops/6230](http://ashtender.com/gems/troops/6230)

- one of the more commonly seen commons
- I am deeply puzzled by what the spell means: how can hatching a baby dragon (which must trash at least one egg) result in this troop gaining Life? surely it should lose Life?
- gameplay-wise, can be left alone though

**DRAGON KNIGHT**  
[http://ashtender.com/gems/troops/6257](http://ashtender.com/gems/troops/6257)

- not a fan of this artwork: or at least it doesn’t fit being a Human…
- spell is meh: an expensive nuke with a conditional AoE which doesn’t scale? no thanks
- make that AoE damage scale with Magic /2, and make the cost 13 mana, and it feels better
- traits… predictable… but work…

**DRAGONETTE**  
[http://ashtender.com/gems/troops/6232](http://ashtender.com/gems/troops/6232)

- happens to be the name of a very cool band: [Dragonette - I Get Around (Official Video) - YouTube](https://www.youtube.com/watch?v=wQwJOVOtZpY)
- spell is fine: can be quite nasty for only 8 mana
- Fast trait is pants when the spell is so cheap: replace it with Flying
- otherwise (like most Dragon Claw troops), benefits from powercreepovertimefactor, and can be left as is

**DRAGONIAN ROGUE**

> **[Dragonian Rogue - Troops - Gems of War Database](https://gowdb.com/troops/6267)**
>
> Hidden Dragon (12 Blue/Purple): Destroy Gems in an X shape. Deal \[Magic + 1\] damage to the last enemy, boosted by Purple Gems destroyed. \[3x\]

- cool and unusual spell mechanic (might not be unique for much longer, mind)
- actually packs a punch for an UR card: drawback is it only hits the last enemy
- refer to final point of previous troop

**DRAGONMOTH**

> **[Dragonmoth - Troops - Gems of War Database](https://gowdb.com/troops/6234)**
>
> Infrared (12 Green/Yellow): Deal \[Magic + 1\] damage to an Enemy. If there are 13 or more Red Gems, explode all Red Gems.

- mmm spell is less good, this one: situational explode I think will very rarely happen
- and spell isn’t so strong: needs higher base damage, and maybe burn the enemy
- traits are fine

**DRAGOTAUR**  
[http://ashtender.com/gems/troops/6233](http://ashtender.com/gems/troops/6233)

- whoa, this one is very strong, and only a rare troop?
- that buff all allies is seriously overpowered (apparently it’s conditional, but that’s irrelevant as who’d use it in a team apart from with other dragons?)
- so no buffs needed here, move on

**DRAKE RIDER**

> **[Drake Rider - Troops - Gems of War Database](https://gowdb.com/troops/6133)**
>
> Raze (11 Purple/Brown): Convert all Yellow Gems to Red. Deal \[Magic + 4\] splash damage to an Enemy, boosted by Gems converted. \[2:1\]

- one of the few viable troops out of Grosh-Nak this one
- spell is okay, nice effect, could hit a bit harder (say +1-+2 base damage)
- nice if the boost ratio also upped the splash damage?
- Pyromania is an awful trait, especially on a back row caster that has no way to burn things
- replace it with Flying, or Fast would be nice, or Fire Spirit, or frankly almost anything

---

<div class="post-metadata">

**Author:** ![vidokas](https://avatars.discourse-cdn.com/v4/letter/v/e47774/32.png) [@vidokas](https://community.gemsofwar.com/u/vidokas)\
**Post date:** [March 1, 2017, 7:56am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/103 "2017-03-01T07:56:26Z")

</div>

**DRUID**

> **[Druid - Troops - Gems of War Database](https://gowdb.com/troops/6116)**
>
> Thorn Whip (12 Blue/Green): Deal \[Magic + 2\] light splash damage to 2 random Enemies.

Very good troop in pve. No changes needed.

**DRYAD**

> **[Dryad - Troops - Gems of War Database](https://gowdb.com/troops/6025)**
>
> Nature's Gift (10 Blue/Yellow): Give 5 Life to an Ally, and heal \[Magic + 1\] Life to them. Barrier them, then create 8 Green Gems.

Life given should scale with magic.

**DUST DEVIL**

> **[Dust Devil - Troops - Gems of War Database](https://gowdb.com/troops/6156)**
>
> Dervish (10 Yellow/Brown): Deal 5 damage to all Enemies, and knock the first Enemy to last position.

Interesting troop for early game.  
But dmg falls flat later. Give him magic at some levels and scale dmg with magic.

**DWAR LORD**

> **[Dwarf Lord - Troops - Gems of War Database](https://gowdb.com/troops/6102)**
>
> Ancestral Axe (9 Blue/Brown): Deal \[Magic + 4\] damage to an Enemy. If the Enemy dies, give 8 Armor to all Allies.

Jainus. want so say something about it?  
I guess some gold reward on skill use would be nice. also armor gain should scale with magic.

**DWARF MINER**  
This one will be interesting with new mythic.  
Replace impervious with +25% more gold gain. I don’t think common troop should have such good trait.  
increase magic for leveling  
Change skill to Destroy a Gem. Gain [Magic] Gold. 33-50% chance to gain 50 more gold.

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 8, 2017, 7:29am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/104 "2017-03-08T07:29:06Z")

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D is for…

**DRUID**

> **[Druid - Troops - Gems of War Database](https://gowdb.com/troops/6116)**
>
> Thorn Whip (12 Blue/Green): Deal \[Magic + 2\] light splash damage to 2 random Enemies.

- fine as he is, pretty good for an UR

**DRYAD**

> **[Dryad - Troops - Gems of War Database](https://gowdb.com/troops/6025)**
>
> Nature's Gift (10 Blue/Yellow): Give 5 Life to an Ally, and heal \[Magic + 1\] Life to them. Barrier them, then create 8 Green Gems.

- I note @vidokas point above, but not sure I agree
- for a rare, this spell already does quite a lot: life gain, heal, barrier and gems
- if life gain scaled with Magic stat, this would have double scaling giving 2xMagic stat life to an injured troop
- which would be too much, with that other stuff
- I say leave her as she is

**DUST DEVIL**

> **[Dust Devil - Troops - Gems of War Database](https://gowdb.com/troops/6156)**
>
> Dervish (10 Yellow/Brown): Deal 5 damage to all Enemies, and knock the first Enemy to last position.

- annoying (or amusing) depending on your perspective
- shuffling the enemy team can really screw them over, the damage is secondary
- take the point that the damage is irrelevant in the late game, but not sure that matters
- it has a good set of traits, for a rare troop
- I vote leave it as it is

**DWARF LORD**

> **[Dwarf Lord - Troops - Gems of War Database](https://gowdb.com/troops/6102)**
>
> Ancestral Axe (9 Blue/Brown): Deal \[Magic + 4\] damage to an Enemy. If the Enemy dies, give 8 Armor to all Allies.

- I think this guy is okay as he is, for a rare troop
- hits quite hard for only 9 mana, and traits make sense
- leave it as it is

**DWARF MINER**

> **[Dwarven Miner - Troops - Gems of War Database](https://gowdb.com/troops/6040)**
>
> Dig (8 Brown): Destroy \[Magic + 1\] Gems of a chosen Color. There's a 40% chance to gain 100 Gold.

- possibly the most nonsense useless troop in the game
- it’s fine for commons to be useless gacha fodder (unlike some supposed commons added recently?)
- that said, this one is so bad, I’d rewire it
- a spell for 3 mana? that does what… chance to get 100 gold for early game players… does anyone actually use it for that though? Early game players would earn more by just finishing the battle and moving on
- traits make more sense, though Stone Link is a support role bit (his spell only costs 3!) and Impervious is kinda wasted here: if you need Impervious, you also need to be able to kill things, or do, er, anything, to help win
- replace Impervious with Merchant, which I’d say is actually a buff, if he’s only relevant for gold-hunting (and noticed after I wrote this that @vidokas wrote the same thing, so we must be right)
- no spell should cost 3 mana really: rework this one as 5 mana, pick a gem, destroy it and the five gems below it vertically, gain [Magic] gold, plus 20% chance per yellow gem destroyed to gain +50 gold

**DWARVEN SLAYER**

> **[Dwarven Slayer - Troops - Gems of War Database](https://gowdb.com/troops/6214)**
>
> Glorious Death (18 Red/Yellow): Deal \[Magic + 40\] damage to an enemy and die gloriously. Can only be cast once (obviously).

- amusing, and almost useful
- I’d make the damage scale with his Attack stat (adjusting the base +40 accordingly), so that Frenzy is more useful
- also add: if the enemy dies, gain +3 Glory
- and _remove the one cast per battle limitation_: this one is innately limited to once per troop anyway, _because he is dead_… and one slayer casting it shouldn’t stop other slayers casting it (Bombot is equivalent, and has no such restriction)

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 10, 2017, 7:08am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/105 "2017-03-10T07:08:05Z")

</div>

E is for…

**ELF EATER**

> **[Elf-Eater - Troops - Gems of War Database](https://gowdb.com/troops/6119)**
>
> Crunch (12 Blue/Brown): Deal \[Magic + 4\] damage to an Enemy. If the Enemy is an Elf, deal double damage, and there's a 50% chance to devour them. Gain 5 Life.

- musing on this one, and Dragon Cruncher above, I never liked how it’s called _Elf_ Eater but counters Fey as well, it’s confusing and theme doesn’t work
- I’d redraft it to: deal double damage to Elves, 30% chance to devour a random enemy Elf
- also make the life gain scale with Magic/2
- traits seem fine

Hence, while we are at it:

**DRAGON CRUNCHER**

- rework spell to match Elf Eater, as:
- deal double damage to Dragons, 30% chance to devour a random enemy Dragon
- and scale life gain as above

Moving on…

**ELVEN BARD**

> **[Elven Bard - Troops - Gems of War Database](https://gowdb.com/troops/6323)**
>
> Enchanting Melody (11 Green/Yellow): Give 2 Magic to an Ally, and Mana equal to half their Mana Cost. Then Enchant them. \[2:1\]

- recent troop and thus benefits from powercreepery
- no changes needed

**ELWYN**

> **[Elwyn - Troops - Gems of War Database](https://gowdb.com/troops/6089)**
>
> Power Chord (12 Green/Yellow): Destroy a row and column. Deal \[Magic + 6\] damage to a random Enemy, boosted by Yellow Gems destroyed. \[7x\]

- mmm bit rubbish really
- expensive nuke spell that you cannot aim
- though does generate some mana and occasional board control
- for 12 mana, spell could hit harder, maybe +2 base damage and another +1-2 Magic stat as he levels
- I don’t like Slayer traits on squishy back row caster troops, they’re as much use as a chocolate kettle
- replace Fey Slayer with, well, any number of things

**EMPERINA**

> **[Emperina - Troops - Gems of War Database](https://gowdb.com/troops/6091)**
>
> Breath of Life (13 Red/Brown): Give \[Magic\] Life and Attack to an Ally, then Cleanse and Heal them.

- spell is nice, just a bit expensive, maybe drop mana cost by 1-2 points
- traits are confused again
- Slayer on a squishy troop again: yes, fits story theme, but again, very little use
- Aflame doesn’t suit her at all in my view, both style-wise and as a caster troop
- suggest traits change to Dragon Bond, Fire Link, Arcane

**EMPEROR KHORVASH**

> **[Emperor Khorvash - Troops - Gems of War Database](https://gowdb.com/troops/6227)**
>
> Crown of Anu (15 Blue/Brown): Deal \[Magic + 3\] true damage to the first 2 enemies. Stun them and drain their Mana.

- recently had a mild nerf, but still one of the most high-powered troops in the game
- arguably over-powered, but sticking to my principles: this is the buffs thread
- so nothing else to say here

**ENCHANTRESS**

> **[Enchantress - Troops - Gems of War Database](https://gowdb.com/troops/6324)**
>
> Arcane Blast (12 Yellow/Purple): Deal \[(Magic / 2) + 5\] damage to all enemies. Enchant a random Ally.

- recent release, but not that great actually
- inconsistency annoys me: here the AoE scales with Magic /2, which I think is sensible for the late game, but _almost all_ other AoE troops haven’t been modified and still scale with Magic stat - I think all AoE should be brought into line to scale with Magic /2 (and base damage adjusted so this isn’t a major nerf)
- this spell costs a bit much and could afford mana cost to go down by one point

**ETTIN**

> **[Ettin - Troops - Gems of War Database](https://gowdb.com/troops/6002)**
>
> Sunder (9 Blue/Brown): Destroy a column. Gain \[Magic\] Attack, boosted by all Purple Gems destroyed. \[1:1\]

- bit pants really, but as gacha fodder rare I’d leave it as it is

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 17, 2017, 7:43am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/106 "2017-03-17T07:43:37Z")

</div>

A few more…

**FAMINE**

> **[Famine - Troops - Gems of War Database](https://gowdb.com/troops/6199)**
>
> Locust Swarm (24 Green/Yellow/Brown): Drain Mana from all Enemies. Deal \[Magic + 5\] damage to an Enemy, boosted by Mana drained. \[2x\]

- one of the best Mythics, certainly doesn’t need a buff, moving on

**FAUNESSA**

> **[Faunessa - Troops - Gems of War Database](https://gowdb.com/troops/6154)**
>
> Beguile (12 Yellow/Purple): Deal damage to an Enemy equal to their Attack. Give \[Magic + 1\] Life to all Allies, boosted by damage dealt. \[3:1\]

- bit of an odd one: spell does plenty for the mana cost, and scales well into end game
- yet doesn’t feel Epic, and doesn’t really feel strong enough to use
- I kinda think Epic troops shouldn’t have 8 cost spells
- Life gain isn’t the best here, as she has no mitigation and won’t be used as a tank
- Empowered trait is wasted on an 8 cost spell, when she has Magic link too: one surge and she fills anyway
- I’d power her up a little: spell cost 11: and instead give the Life to the first ally, boosted by the target enemy’s attack (2:1?)

**FEL’DRAS**

> **[Fel'Dras - Troops - Gems of War Database](https://gowdb.com/troops/6260)**
>
> Primal Arrow (13 Blue/Red): Deal \[Magic + 1\] damage to an Enemy, boosted by all Enemies' Magic. If there are 13 or more Red Gems, summon an Armored Boar. \[2:1\]

- cool idea, but pants spell really
- actually hits quite hard in some cases, but expensive for a single target nuke
- the summon effect is useless: 13+ red gems is hard to trigger enough when you are a red troop that needed those gems to cast… and her traits make her a clear front troop hitter (if situational and squishy)
- remove the summon effect, and add: if the enemy is a Mystic, stun and poison them and create 6 red gems on the board, and just drop mana cost to 12 while we are at it
- replace Orc Bond with Agile, to help her survive a little

**FENRIR**

> **[Fenrir - Troops - Gems of War Database](https://gowdb.com/troops/6162)**
>
> Call of the Pack (12 Blue/Green): Give an Ally \[Magic + 2\] Attack and Life. If the Ally is a Beast, give double the effect.

- was recently reworked, and is now pretty strong
- good synergy with Beasts and especially Wulfgarok
- replace Leader trait though: you’d only target Beasts, and the +3 Magic on doubled effect double stat boost is unnecessary: also I don’t think many people would put him up front
- give him Alert, or maybe Earth Link instead

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<div class="post-metadata">

**Author:** ![ColonielZoland88](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/colonielzoland88/32/19387_2.png) [@ColonielZoland88](https://community.gemsofwar.com/u/ColonielZoland88)\
**Post date:** [March 17, 2017, 12:23pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/107 "2017-03-17T12:23:56Z")

</div>

Famine’s mana cost should be a bit higher though (like maybe 22 or 24) due to his spell being insanely powerful but otherwise like you’ve said, no changes at the moment.

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 17, 2017, 1:19pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/108 "2017-03-17T13:19:50Z")

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Thanks but this is the buff thread, and nerf debate is not permitted. This is about addressing power creep and imbalance by buffing unused and obsolete troops (like 80% plus of the collection).

Not gonna venture any further views on Famine.

Feel free to suggest any changes or thoughts on the buff ideas/commentary above though. We’ve lots of troops to get through. Feedback most welcome!

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<div class="post-metadata">

**Author:** ![Amadan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amadan/32/7653_2.png) [@Amadan](https://community.gemsofwar.com/u/Amadan)\
**Post date:** [March 17, 2017, 2:13pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/109 "2017-03-17T14:13:24Z")

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> [@Jainus](#):
>
> ELF EATER […] I never liked how it’s called Elf Eater but counters Fey as well, it’s confusing and theme doesn’t work

“Fey” is another form of “fairy”, and mythologically speaking fairies and elves are the same thing.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/8/485a46bca108cc6cbedba4b99d3023e7ba6bb194.jpg)

---

<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 17, 2017, 2:14pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/110 "2017-03-17T14:14:18Z")

</div>

> [@Amadan](#):
>
> mythologically speaking fairies and elves are the same thing

Clearly not in Krystaran mythology…!

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 22, 2017, 8:28am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/111 "2017-03-22T08:28:56Z")

</div>

So here’s a few more buff thoughts from me…

**FERIT**

> **[Ferit - Troops - Gems of War Database](https://gowdb.com/troops/6083)**
>
> Backstab (10 Purple/Brown): Deal \[Magic + 5\] damage to the last Enemy, and drain all Mana from them.

- actually not bad for a kingdom story Epic
- early game he hits hard and drains mana, and traits are not bad
- just needs a little buff at later levels - better Magic and stats from the two ascensions
- else leave as is

**FINLEY**

> **[Finley - Troops - Gems of War Database](https://gowdb.com/troops/6093)**
>
> Fair Trade (10 Green/Yellow): Transform all Skulls to Gems of a chosen Color. Gain \[Magic + 5\] gold.

- might be marginally useful in a loop / gold farm team
- bit even for lower level players it’s probably better gold farming just to win matches
- a la Dwarf Miner, I’d give his spell say 25% chance of giving bonus 100 Gold
- or maybe 10% chance of giving 1-3 Gems?
- I’d resist reworking him completely, or he loses his peaceful merchant identity

**FIRE LIZARD**

> **[Fire Lizard - Troops - Gems of War Database](https://gowdb.com/troops/6221)**
>
> Belch Fire (11 Red/Yellow): Deal \[Magic + 3\] damage to a random enemy and burn them. Create 7 Red Gems.

- more recent troop release, and pretty strong, especially for a rare
- as this is the buff thread, no further comment

**FLAME CANNON**

> **[Flame Cannon - Troops - Gems of War Database](https://gowdb.com/troops/6007)**
>
> Wide Burst (12 Red/Yellow): Deal \[Magic + 1\] damage to all Enemies, with a 20% chance to Burn an Enemy.

- average-ish gacha fodder mech
- AoE spell isn’t bad, but there’s usually something better to collect those red/yellow colours
- bit like Dimetraxia, I’d rework the burn effect to: 25% chance to Burn each enemy, and roll them separately
- traits ok

**FLESH GOLEM**

> **[Flesh Golem - Troops - Gems of War Database](https://gowdb.com/troops/6055)**
>
> Pulverize (12 Red/Purple): Explode a row. Gain \[Magic + 2\] Life, and eliminate 1 Magic from all Enemies.

- recently reworked
- now fine as it is

**FOREST GUARDIAN**

> **[Forest Guardian - Troops - Gems of War Database](https://gowdb.com/troops/6298)**
>
> Nature's Ally (18 Green/Yellow): Transform Purple Gems to Skulls and transform Brown Gems to Green. Allied beasts gain Barrier.

- recent release, and pretty strong
- Invigorated trait is rubbish: should probably give 2 Life per spell cast - 1 is irrelevant even in loop teams
- otherwise leave as is

**FORTRESS GATE**

> **[Fortress Gate - Troops - Gems of War Database](https://gowdb.com/troops/6097)**
>
> Reinforce (9 Brown): Gain \[Magic + 3\] Armor.

- reliably rubbish, and fine that way - features a lot in early game so shouldn’t be touched much
- for me, that final trait should probably be Armoured or Stoneskin rather than Impervious, both thematically and play-wise - and fine to update, as doesn’t affect early game

**FROST GIANT**

> **[Frost Giant - Troops - Gems of War Database](https://gowdb.com/troops/6060)**
>
> Frost Axe (9 Blue/Brown): Deal \[Magic + 3\] damage to a random Enemy, boosted by Skulls, then Freeze them. \[1:1\]

- had a slight buff at one point to his spell I think
- okay for a rare
- I’d replace Big with Cold Touch trait - fits better, and I am not a fan of so many troops having ‘Big’ just because they are quite big

**FROSTLING**

> **[Frostling - Troops - Gems of War Database](https://gowdb.com/troops/6285)**
>
> Frost Web (8 Blue): Freeze and Web an Enemy. If there are 13 or more Blue Gems, gain 4 Mana.

- recent release
- okay for a common - doesn’t do any damage with its spell, but the combo with its traits makes for huge melee damage
- same point as above, Invigorated trait should give +2 Life not just +1

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<div class="post-metadata">

**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [March 22, 2017, 8:21pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/112 "2017-03-22T20:21:41Z")

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Absolutely, it’s far too low.  
Oops, sorry.  
Anyway, I agree with the fenrir leader trait, it doesn’t make sense at all and think the suggestion regarding him is sound.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 24, 2017, 9:30am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/113 "2017-03-24T09:30:13Z")

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G is for… oh dear…

**GAR’NOK**

> **[Gar'Nok - Troops - Gems of War Database](https://gowdb.com/troops/6135)**
>
> To War! (15 Red/Yellow): Deal 1 true damage to all Allies. Create 7 Red and 7 Brown Gems, boosted by Orc Allies. Summon an Orc troop. \[1:1\]

- quite possible _the worst_ legendary troop in the game
- summons a rubbish troop, and summons it _after_ applying a global attack buff
- and the buff doesn’t scale
- and the summoned troop blocks his red mana
- all for 15 mana (more than a certain dragon, for example)
- traits also rubbish: he’s a summoner, so Armoured? seriously?
- and a legendary trait that gives him… stat gains, but only in last place… including a Magic stat gain that does _nothing_
- we could make a whole thread about this guy… now, how to rework him… completely…
- change his colours to Brown/Yellow for a start
- change his spell to: 15 mana: summon a random Orc type troop, then deal 2 true damage to all allies, and give them +[Magic+?] Attack
- change his traits to Avenger, Invigorated (having moved that to two Life per spell cast, not one) and Orclord
- and change Orclord trait to: Critical Hit attacks (5+ skull matches) for all allies deal 50% extra damage

and then, by contrast…

**GARD’S AVATAR**

> **[Gaard's Avatar - Troops - Gems of War Database](https://gowdb.com/troops/6296)**
>
> Gaard's Wrath (24 Red/Yellow/Brown): Deal \[(Magic / 2) + 2\] damage to all Enemies, boosted by my Armor. Burn Undead, and Silence Daemon Enemies. \[2:1\]

- only on this list for alphabetical completeness
- really doesn’t need a buff

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 24, 2017, 9:33am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/114 "2017-03-24T09:33:00Z")

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> [@Jainus](#):
>
> summon a random Orc type troop

update: unsure on this, or just a regular Orc… if it’s a random Orc type, need to be sure he can’t summon himself… though that’d be funny…

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<div class="post-metadata">

**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [March 24, 2017, 9:49am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/115 "2017-03-24T09:49:15Z")

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Gar’Nok … lol …

Vicious Orc Warlord that sits at the back of the team? Doesn’t seem right. Should be on the front lines at all times. Change his Orclord into something else, give him back Leader. Keep Armored. Remove the summon since it makes no sense there. Scale the attack buff with magic. I’d like to see something like attack buff scaling with damage taken, similar to Hydra’s, or maybe scaling with allied Orcs like Dragon Soul’s ability.

Or maybe for a more sadistic twist, give him ‘Sacrifice an ally. Summon a random Orc. All allies gain attack equal to the sacrificed allies’.’

His legendary trait can really be anything else. I’d be happy with something like ‘Gain 3 attack whenever an ally _takes damage_’ which would be crazy fun with his ability hitting his allies still. Failing that, maybe something slightly chaotic like ‘Deals double/triple skull damage to enemies who have armor’ - OP but not guaranteed, typical Orc stuff 😛 - and added bonus of being a bad combo with everyone’s least favorite Undead Dragon.

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<div class="post-metadata">

**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [March 24, 2017, 10:03am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/116 "2017-03-24T10:03:07Z")

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The whole groshnak kingdom is on a high priority for a rework, and garnok will be included.  
Tho next July troop is scheduled for Jully third, and i think this kingdom deserves attention a lot before that. Especially garnok, since he is probably the worst legendary of them all, and im willing to bet, one of top 5 least used troops.

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<div class="post-metadata">

**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [March 24, 2017, 1:49pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/117 "2017-03-24T13:49:47Z")

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Arguably, logic says the top 5 least tops are all going to be Mythics. But I get what you mean 😛

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 27, 2017, 11:22am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/118 "2017-03-27T11:22:47Z")

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Some more…

**GHIRALEE**

> **[Ghiralee - Troops - Gems of War Database](https://gowdb.com/troops/6171)**
>
> Reverse Engineering (13 Blue/Yellow): Deal \[Magic + 1\] damage to an Enemy, and steal \[Magic + 1\] points from a random Skill. If the Enemy is a Mech, deal double damage.

- another one where damage is a flat number, which is too much in early game and worthless in late game
- suggest move both damage and stat steal to scale with Magic, or maybe Magic/2 (note comparison with Herald Of Chaos, who has damage and stat loss both scaling with Magic stat)
- spell mana cost could go down by 1 or 2
- I don’t think she works well as a front row troop, so replace Mech Slayer, maybe with Air Link, Air Spirit or Mana Shield

**GHOUL**

> **[Ghoul - Troops - Gems of War Database](https://gowdb.com/troops/6064)**
>
> Bite (8 Brown): Deal \[Magic + 3\] damage to the first Enemy, and eliminate 1 point from all of their Skills. Destroy 6 Gems.

- got reworked a while back
- not the strongest, but fine I think for a common, leave as is

**GIANT SPIDER**

> **[Giant Spider - Troops - Gems of War Database](https://gowdb.com/troops/6110)**
>
> Swarm (13 Blue/Green): Transform a selected Mana color to Purple. Summon a Spider Swarm.

- popular as ever, as the standard purple gem converter
- the summon kinda annoys me, but I guess we leave as is

**GIANT TOAD**

> **[Giant Toad - Troops - Gems of War Database](https://gowdb.com/troops/6293)**
>
> Tongue Lashing (9 Green): Deal \[Magic + 1\] damage to an Enemy and pull them to first position.

- spell cost could go down by 1
- othewise okay as a common, leave as is

**GIANT TOADSTOOL**

> **[Giant Toadstool - Troops - Gems of War Database](https://gowdb.com/troops/6279)**
>
> Spore Shot (9 Purple): Create 7 Gems of a chosen Enemy's Mana Color. There's a 20% chance to transform them into a Giant Toadstool.

- occasionally RNG annoying as hell
- certainly doesn’t need a buff, moving on

**GLADE WARDEN**

> **[Glade Warden - Troops - Gems of War Database](https://gowdb.com/troops/6024)**
>
> Piercing Shot (7 Green): Remove all Green Gems. Deal \[Magic + 1\] damage to an Enemy, boosted by Gems removed. \[3:1\]

- brief moment in the sun when we had the true shot and agile debacle
- thankfully that is long past
- I think his boost ratio could be 2:1 - as he removes his own colour
- otherwise leave as is

…next up would be Gloom Leaf which needs a lot more thought, so I shall revert later…

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [April 5, 2017, 8:32am UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/119 "2017-04-05T08:32:13Z")

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Now time for some more…

**GLOOM LEAF**

> **[Gloom Leaf - Troops - Gems of War Database](https://gowdb.com/troops/6071)**
>
> Corruption (14 Green/Red): Steal \[Magic\] Armor and 5 Attack from all Enemies.

- just got buffed in the latest patch
- for me he’s still not _quite_ there… to be effective he needs to be a bit tankier…
- so I’d change his Thorns trait to also have a built in Stoneskin, ie. he takes 50% less damage, and the damage prevented is rebounded at the enemy

**GNOLL**

> **[Gnoll - Troops - Gems of War Database](https://gowdb.com/troops/6140)**
>
> Savage Swing (9 Green/Red): Deal \[Magic + 4\] damage with a 50% chance to hit the wrong Enemy. If the Enemy uses Brown, deal triple damage.

- gacha fodder rare, not much use
- could afford to have mana cost reduced by 1 or 2, but otherwise leave it be

**GOB-CHOMPER**

> **[Gob-Chomper - Troops - Gems of War Database](https://gowdb.com/troops/6173)**
>
> Chomp (12 Yellow/Brown): Deal \[Magic + 4\] damage to an Enemy. If the Enemy is a Goblin, deal double damage, and there's a 50% chance to devour them. Gain 5 Life.

- again, like his two brothers above, I find him confusing
- I’d lose the Monster counter element, and focus him like the other two
- redraft to deal double damage to Goblins, 30% chance to devour a random enemy Goblin
- make the spell Life gain scale with Magic/2

**GOBLIN**

> **[Goblin - Troops - Gems of War Database](https://gowdb.com/troops/6044)**
>
> Hide & Sneak (6 Green): Deal \[Magic + 2\] damage to an Enemy. Gain an extra turn.

- no buffs needed here

**GOBLIN KING**

> **[Goblin King - Troops - Gems of War Database](https://gowdb.com/troops/6076)**
>
> Goblin Feast (14 Green/Brown): Remove all Gems of a chosen Color. Gain 8 Life, boosted by Gems removed. Summon a Goblin. Gain an extra turn. \[2:1\]

- just got buffed again, now summons a random Goblin
- spell does a fair bit for 14 mana
- I think he can be left as is

**GOBLIN ROCKET**

> **[Goblin Rocket - Troops - Gems of War Database](https://gowdb.com/troops/6137)**
>
> Blast Off! (11 Red/Yellow): Explode a gem. Deal \[Magic + 3\] light splash damage to a random Enemy. Gain an extra turn.

- fine as it is, no buffs needed here

**GOBLIN SHAMAN**

> **[Goblin Shaman - Troops - Gems of War Database](https://gowdb.com/troops/6045)**
>
> Spirits & Spells (10 Purple/Brown): Create 7 Green Gems. Give \[Magic\] Life to a random Ally. Gain an extra turn.

- again, leave it as it is

**GOG AND GUD**

> **[Gog and Gud - Troops - Gems of War Database](https://gowdb.com/troops/6310)**
>
> Decisions, Decisions (17 Green/Brown): Either: Deal \[Magic + 1\] damage to the first Enemy and spend all my Gold to boost the damage, OR Deal \[Magic + 1\] damage to all Enemies and gain 50 Gold. \[1:1\]

- can be powerful, but usually too random to be useful
- spell cost could go down by 1 or 2 Mana
- else leave as he is

…well that was easy, Goblins are still pretty strong and good for early to mid-game…

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<div class="post-metadata">

**Author:** ![gronyon77](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gronyon77/32/21668_2.png) [@gronyon77](https://community.gemsofwar.com/u/gronyon77)\
**Post date:** [April 7, 2017, 10:00pm UTC](https://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/120 "2017-04-07T22:00:47Z")

</div>

**DWARVEN MINER**  
[http://ashtender.com/gems/troops/6040](http://ashtender.com/gems/troops/6040)  
I suggest to let him become a “tutorial” troop to gem converting, yet keeping his “gold seeker” theme.

- Cost 5
- Change spell to \_\_\_\_\_ Transform a gem _to gold, err,_ yellow. Gain 1 gold per yellow gem on the board. Over 50 gold, turn all gems of that color to yellow. \_\_\_\_\_
- Traits : Dwarven bond, Merchant, and Resilient (Reduce spell damage by 25%).

**DIMETRAXIA**

> **[Dimetraxia - Troops - Gems of War Database](https://gowdb.com/troops/6150)**
>
> Pyroblast (13 Red/Yellow): Deal \[Magic + 9\] scatter damage. There's a 75% chance to Burn all Enemies.

- Slightly change spell to \_\_\_\_\_ “Deals Magic+4 damage randomly split among ennemies, boosted [x4] by any burning troop. Everyone (allies and ennemies) has a 25% to burn. (individual rolls).” \_\_\_\_\_
- I would replace Fireproof with some bits of tankyness. (I wish Reinforced was more powerful), let’s say, Armored ?  
It’s not turning Dimetraxia into a late game power, but :
- “burning everyone” should actually burn everyone, not just every ennemy
- Power range will be as Ranger or Dragon Soul (early/mid game)
- can still be a huge boost to courage, + has pyromania.

**DRAGONIAN ROGUE**

> **[Dragonian Rogue - Troops - Gems of War Database](https://gowdb.com/troops/6267)**
>
> Hidden Dragon (12 Blue/Purple): Destroy Gems in an X shape. Deal \[Magic + 1\] damage to the last enemy, boosted by Purple Gems destroyed. \[3x\]

I wish it could target that X just like the monk does now.

**DRAGONMOTH**

> **[Dragonmoth - Troops - Gems of War Database](https://gowdb.com/troops/6234)**
>
> Infrared (12 Green/Yellow): Deal \[Magic + 1\] damage to an Enemy. If there are 13 or more Red Gems, explode all Red Gems.

- Change spell to (and change spell name too) :  
\_\_\_\_\_ Explode a gem. Deal Magic damage to a random ennemy per skull destroyed. Summons a magicstorm (purple). \_\_\_\_\_
- Skulls ? Purple storm ? because it’s a moth, and moth is night, and night is magic and death !
- Purple also feels way more useful to beasts than red, and as useful to dragons as red.
- Damage can hit a single troop multiple times like Ship Cannon.
- Even when hitting single or no skull, spell remains useful for the storm (and the explode leaves some hole to be filled up)

**EMPERINA**

> **[Emperina - Troops - Gems of War Database](https://gowdb.com/troops/6091)**
>
> Breath of Life (13 Red/Brown): Give \[Magic\] Life and Attack to an Ally, then Cleanse and Heal them.

- Reduce spell cost.
- Slightly change spell to : \_\_\_\_\_\_ Give an ally [Magic] Life and Attack, boosted [x3] by ennemy dwarves, then Cleanse and Heal them. \_\_\_\_\_\_\_\_\_
- Traits : remove dwarven slayer and aflame (not a frontliner). Give something like : greedy (theme), Fire link, Impervious.

**FAUNESSA**

> **[Faunessa - Troops - Gems of War Database](https://gowdb.com/troops/6154)**
>
> Beguile (12 Yellow/Purple): Deal damage to an Enemy equal to their Attack. Give \[Magic + 1\] Life to all Allies, boosted by damage dealt. \[3:1\]

- Change spell effet (might need to adjust cost too) : \_\_\_\_\_\_ Deal damage to an enemy equal to their Attack. Create 2 green gems boosted [x2] by ennemies with higher attack than me. \_\_\_\_\_\_\_
- Maxs out at 10 green gems.
- Since she is empowered she will be a very good start for green teams.
- Wildfolk uses lots of green troops.

**FINLEY**

> **[Finley - Troops - Gems of War Database](https://gowdb.com/troops/6093)**
>
> Fair Trade (10 Green/Yellow): Transform all Skulls to Gems of a chosen Color. Gain \[Magic + 5\] gold.

- Slightly change spell : \_\_\_\_\_\_ Transform all Skulls to Gems of a chosen Color. Gain [Magic + 5] gold. Increase allies magic by 1. \_\_\_\_\_\_
- Keep his uniqueness of converting skulls, and so to gain extra turn. Keep the thematic gain of gold. But now provides serious utility with a magic increase.

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