# Treasure Map idea (again)

**URL:** <https://community.gemsofwar.com/t/treasure-map-idea-again/46870>\
**Category:** Uncategorized\
**Created:** [October 5, 2018, 12:38am UTC](https://community.gemsofwar.com/t/treasure-map-idea-again/46870 "2018-10-05T00:38:07Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![TheDragonSeoul](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/thedragonseoul/32/17754_2.png) [@TheDragonSeoul](https://community.gemsofwar.com/u/TheDragonSeoul)\
**Post date:** [October 5, 2018, 2:39am UTC](https://community.gemsofwar.com/t/treasure-map-idea-again/46870/2 "2018-10-05T02:39:52Z")

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I’m pretty sure that everyone would welcome a Treasure Hunt rework, with buffed rewards/payouts.

I suggested in another thread how matching vaults (three or more) could/would/should create a vault key, and how the matched vaults could/would/should then explode (or disappear from) the board, allowing for the cascading of new pieces from the top.

But, read the OP in this [thread](https://community.gemsofwar.com/t/my-current-f2p-progress-low-level-hero/40137).

It shows what one person can do in _Gems of War_ simply by playing _ **one** _ game mode. 🙂

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