# Treasure hunt not as bad as people say but could be better

**URL:** https://community.gemsofwar.com/t/treasure-hunt-not-as-bad-as-people-say-but-could-be-better/59824
**Category:** Feature Requests and Game feedback
**Created:** [December 6, 2019, 8:17pm UTC](https://community.gemsofwar.com/t/treasure-hunt-not-as-bad-as-people-say-but-could-be-better/59824 "2019-12-06T20:17:55Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![thelastdragon](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/thelastdragon/32/58365_2.png) [@thelastdragon](https://community.gemsofwar.com/u/thelastdragon)
#### Post date: [December 6, 2019, 8:17pm UTC](https://community.gemsofwar.com/t/treasure-hunt-not-as-bad-as-people-say-but-could-be-better/59824/1 "2019-12-06T20:17:55Z")

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I’ve been playing a bit of treasure hunt and I have to say it’s not as bad as people make it out to be and it’s starting to grow on me, but at the same time I’d like it a lot more if it was a bit more generous with the rewards, a random trait stone every 15 turn is nice but that’s all you get for longevity, a few improvements I would make keep the random trait stone every 15 turns but maybe have it so every 30 it’s a random runic trait stone and every 60 a random arcane, some others would be each match would give each it’s own gold value on top of what you get when the game ends. copper coins would be 1 gold per match silver coins 2 gold 3 money bags 5 wooden chests 25 green chests 50 and red chests 100 since vaults can’t be matched maybe have them also give a chance to drop a vault key.
