# Treasure Hunt Guild Version

**URL:** <https://community.gemsofwar.com/t/treasure-hunt-guild-version/50576>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 2, 2019, 5:08am UTC](https://community.gemsofwar.com/t/treasure-hunt-guild-version/50576 "2019-01-02T05:08:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ttw001](https://avatars.discourse-cdn.com/v4/letter/t/f6c823/32.png) [@ttw001](https://community.gemsofwar.com/u/ttw001)\
**Post date:** [January 2, 2019, 5:08am UTC](https://community.gemsofwar.com/t/treasure-hunt-guild-version/50576/1 "2019-01-02T05:08:30Z")

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Make a guild Treasure hunt that allows one person to start a hunt. Then once all their moves are done a different person in the guild(Who has not played) picks up where the last one left off. Then when everyone has played or the week ends it divides the rewards among everyone who played the Guild Hunt. You could rank guilds on how far they got like everything else. You could even make it a 5th Guild event.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [January 2, 2019, 5:20am UTC](https://community.gemsofwar.com/t/treasure-hunt-guild-version/50576/2 "2019-01-02T05:20:24Z")

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Treasure maps are the least rewarding way for a player to spend their time in GoW.  
I’m glad you enjoy them.  
But to prevent a huge surge of players from quitting the game. I sincerely hope this feature request never becomes real.

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**Author:** ![anon80007423](https://avatars.discourse-cdn.com/v4/letter/a/6de8d8/32.png) [@anon80007423](https://community.gemsofwar.com/u/anon80007423)\
**Post date:** [January 2, 2019, 7:41am UTC](https://community.gemsofwar.com/t/treasure-hunt-guild-version/50576/3 "2019-01-02T07:41:26Z")

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Hey,

In general I like the idea to make a treasure hunt for the guild. But it shouldn’t be a weekly event, more a daily or a secondary weekly event, which runs beside the normal event.

I think if you make it like this how you suggested, then many players will not be able to play. When this event runs for 7 days and 29 players have to wait, till the first one has done all their turns and then the 2nd etc, then it will lack of organisation and time at the end.

I would make it a way more simple.  
You add the normal treasure hunt as guild event. The best date would be, when you have to collect treasure hunt turns at weekly events, like this week now. So players are more motivated to play this event.  
The reward could be like all other guildrewards too. You have 8 stages and you have to collect a certain amount of turns to unlock them.

I recognized already from many sides, that treasure hunt is not really liked by people because of the time/reward- ratio.

So if you have a little guildevent beside the main event, you can at least pick up some rewards with unlocking the stages.

I also made a suggestion for treasure hunt in general some weeks ago. Maybe we can bring this topic up again.

> [@A way of how to make Treasure Hunt more attractive](https://community.gemsofwar.com/t/a-way-of-how-to-make-treasure-hunt-more-attractive/49869):
>
> Hello! I’d like to do a suggestions about the treasure hunt’s rewards. As beginner it is pretty cool to gain the ressources there. You haven’t much opportunities to collect a lot of gems or glory, since the battles are still hard and timeconsuming. So doing treasure maps is a good alternative. But as a lategameplayer the time/reward-ratio is really bad. If you need glory, then you simple do some PvP with your best team. If you need arcanes or other traitstones, then you do some fast grinding …
