# Traitstones Crafting

**URL:** <https://community.gemsofwar.com/t/traitstones-crafting/2162>\
**Category:** Feature Requests and Game feedback\
**Created:** [December 20, 2015, 3:39am UTC](https://community.gemsofwar.com/t/traitstones-crafting/2162 "2015-12-20T03:39:46Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Pew](https://avatars.discourse-cdn.com/v4/letter/p/90db22/32.png) [@Pew](https://community.gemsofwar.com/u/Pew)\
**Post date:** [December 20, 2015, 9:23pm UTC](https://community.gemsofwar.com/t/traitstones-crafting/2162/10 "2015-12-20T21:23:15Z")

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I actually made a post similar to this in another thread a few minutes ago. I didn’t see your post before. I completely support this idea.

> [@Why We Have So Many 'Major Traitstones' - EXPLAINED](http://community.gemsofwar.com/t/why-we-have-so-many-major-traitstones-explained/2181/2):
>
> I can only imagine how long it will take a casual player to unlock traits on their favorite troops. Once rarity is too high, it removes the fun of the chase. A fun feature designed to add variety to the game, then becomes unobtainable by the average player, and turns them off from playing.

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_[View the full topic](https://community.gemsofwar.com/t/traitstones-crafting/2162)._
