# Traits that trigger on opponent's actions

**URL:** https://community.gemsofwar.com/t/traits-that-trigger-on-opponents-actions/52198
**Category:** Feature Requests and Game feedback
**Created:** [February 18, 2019, 12:55pm UTC](https://community.gemsofwar.com/t/traits-that-trigger-on-opponents-actions/52198 "2019-02-18T12:55:00Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Rockwell](https://avatars.discourse-cdn.com/v4/letter/r/c0e974/32.png) [@Rockwell](https://community.gemsofwar.com/u/Rockwell)
#### Post date: [February 18, 2019, 12:55pm UTC](https://community.gemsofwar.com/t/traits-that-trigger-on-opponents-actions/52198/1 "2019-02-18T12:55:00Z")

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This is a vague idea that I’ve been thinking about for a while, but with the Design a Weapon thread, I thought I’d put it out here.

There are plenty of traits that trigger when you do something (eg Kraken Gains Life on 4/5 matches, also Deal 3 Damage on 4/5 matches), but how about a trait that has an effect when an opponent matches 4/5?

For instance a Red Troop which has a trait “Too hot to handle” (or maybe a better name!) which does 2 damage to all Red enemies when the opponent matches Red gems?

Perhaps a Green Troop with "Fungus - Inflict Disease on Green enemies when they match 4/5 Green gems?

Or Shrapnel - Inflict 1 damage on all enemy troops when they explode a gem.

Life’s Blessing - All troops gain 1 life when opponent matches Yellow

These are just a few ideas off the top of my head, so don’t take them as rigid suggestions, but does this sound like a good idea or have I just not thought it through enough?

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### Author: ![Rockwell](https://avatars.discourse-cdn.com/v4/letter/r/c0e974/32.png) [@Rockwell](https://community.gemsofwar.com/u/Rockwell)
#### Post date: [February 20, 2019, 8:40pm UTC](https://community.gemsofwar.com/t/traits-that-trigger-on-opponents-actions/52198/2 "2019-02-20T20:40:09Z")

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Well that went down like a lead balloon… ☹

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [February 21, 2019, 3:41am UTC](https://community.gemsofwar.com/t/traits-that-trigger-on-opponents-actions/52198/3 "2019-02-21T03:41:02Z")

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I liked it! 😝 Would definitely be interesting/annoying to put on a defence as a specific counter to something. I just didn’t really have a lot more to add 😛.

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### Author: ![Magnusimus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/magnusimus/32/50652_2.png) [@Magnusimus](https://community.gemsofwar.com/u/Magnusimus)
#### Post date: [February 21, 2019, 4:09am UTC](https://community.gemsofwar.com/t/traits-that-trigger-on-opponents-actions/52198/4 "2019-02-21T04:09:13Z")

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I like the idea that defensive teams could have something trigger when their opponent makes a 4 match.

It would make going for 4 matches more of a dilemma than the obvious choice they usually are now.

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [February 21, 2019, 5:05am UTC](https://community.gemsofwar.com/t/traits-that-trigger-on-opponents-actions/52198/5 "2019-02-21T05:05:33Z")

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> [@Magnusimus](#):
>
> It would make going for 4 matches more of a dilemma than the obvious choice they usually are now.

Mm, and/or something you have to strategize around or counter.

A similar idea could be to have a trait that does something to ALL troops on 4/5 matches, e.g. 2 damage, or +1 attack/magic (Raising The Stakes); or a spell that freezes everyone (Stop, Hammer Time/Everyone Just Chill Out, Okay?). Taking a little bit of damage yourself could help you knock out one of their troops.
