# Traits, talents and their usefulness and how your game works

**URL:** <https://community.gemsofwar.com/t/traits-talents-and-their-usefulness-and-how-your-game-works/71360>\
**Category:** Feature Requests and Game feedback\
**Created:** [August 9, 2021, 8:52am UTC](https://community.gemsofwar.com/t/traits-talents-and-their-usefulness-and-how-your-game-works/71360 "2021-08-09T08:52:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Tibo](https://avatars.discourse-cdn.com/v4/letter/t/439d5e/32.png) [@Tibo](https://community.gemsofwar.com/u/Tibo)\
**Post date:** [August 9, 2021, 8:52am UTC](https://community.gemsofwar.com/t/traits-talents-and-their-usefulness-and-how-your-game-works/71360/1 "2021-08-09T08:52:45Z")

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Hi,  
I’ve wanted to write this for a while since the devs do not have too much clue about how their game works.  
As I pointed out in my other topic [More strategy, less looping](https://community.gemsofwar.com/t/more-strategy-less-looping/71265) , this game is built for looping.  
Looping is done by matching 4 or more gems. Anybody who has a little experience can rank the traits.

Ranking (top is the most useful):

- does something on 4-5 matches: this is the best, an active trait which can make you significantly stronger due to looping
- empowered: don’t have to introduce this
- summon: we all knows thief can be a real PITA
- 50% mana start for troops: it is nice to start, helps to start looping, the benefit can diminish quickly in higher level fights
- does something on cast: the benefit is usually smell but ranked this in the middle cause it is an active trait
- does something on turn: almost useless, since the goal is board control and looping
- static stats boost: it is okay as a 1st or 2nd trait but as a third trait it is ridiculous
- does something when an enemy dies: these usually have a chance or give you a small stat boost but only 3 times per battle, compared to a trait which works on 4-5 matches this is ridiculous
- banding: useless junk troops needs to be used together
- does something when an ally dies: we literally work hard to prevent this!
- does something on death: even worse than the previous!

This is my subjective ranking it can vary here and there but I am sure in general it stands true.

So in the light of this, why a newly released troop is totally useless. Like Astral Mother it could have turned to be awesome but it is almost useless.

I will leave this topic to traits and talents an elaborate my disappointment in other topic.
