# Trait Idea: Reflect

**URL:** <https://community.gemsofwar.com/t/trait-idea-reflect/8295>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 11, 2016, 8:34pm UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295 "2016-06-11T20:34:46Z")\
**Posts on this page:** 11\
**Page:** 1

<div class="post-metadata">

**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 11, 2016, 8:34pm UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/1 "2016-06-11T20:34:46Z")

</div>

“Any Status Effect inflicted instead is applied to the Caster”

I put no thought into how this would affect Troops, however some would be natually immune to it. Take Goblin Rocket with Aflame & Fireproof.

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 11, 2016, 8:40pm UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/2 "2016-06-11T20:40:31Z")

</div>

I’ll take bets on it getting bugged out by Barrier. :3

---

<div class="post-metadata">

**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 11, 2016, 8:43pm UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/3 "2016-06-11T20:43:02Z")

</div>

Barrier prevents damage. What Status Effect applies damage when casted?

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 11, 2016, 8:44pm UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/4 "2016-06-11T20:44:02Z")

</div>

I mean by the application of the “friendly” status effect, Barrier, to a troop that reflects it. I’m just snarking that it’ll be bugged out of the gate. 😉

---

<div class="post-metadata">

**Author:** ![AeroCloud](https://avatars.discourse-cdn.com/v4/letter/a/d26b3c/32.png) [@AeroCloud](https://community.gemsofwar.com/u/AeroCloud)\
**Post date:** [June 11, 2016, 8:46pm UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/5 "2016-06-11T20:46:59Z")

</div>

I love this idea, its a counter to devour… it could devour itself and remove itself from the game.

---

<div class="post-metadata">

**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 11, 2016, 8:48pm UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/6 "2016-06-11T20:48:50Z")

</div>

Then whoever Casted Barrier would instead recieve it.

There’s precedence in other games with Reflect and what happens if you hit a friendly. I believe a boss in one Final Fantasy could only be hit if you Reflected spells off your team onto it, because it had Reflect itself

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 11, 2016, 9:11pm UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/7 "2016-06-11T21:11:52Z")

</div>

Yep, off the top of my head I know that Asura in FFIV as well as the entirety of the Cultists’ Tower in FFVI were best handled with Reflect.

---

<div class="post-metadata">

**Author:** ![Cell](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cell/32/5524_2.png) [@Cell](https://community.gemsofwar.com/u/Cell)\
**Post date:** [June 17, 2016, 4:06am UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/8 "2016-06-17T04:06:37Z")

</div>

There was a few FF games (VII I believe) where you could cast reflect on each of you teams members then cast an “All” spell targeting your team and the spell would be cast 3 times against the opponent

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 17, 2016, 4:24am UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/9 "2016-06-17T04:24:11Z")

</div>

Yes, and in the Cultist’s Tower in FFVI, that was the only way to actually progress. You couldn’t use physical attacks, and most of the enemies had Reflect. You had to bounce spells off of yourself to win.

---

<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [June 17, 2016, 5:19am UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/10 "2016-06-17T05:19:16Z")

</div>

> [@AeroCloud](#):
>
> its a counter to devour…

Devour isn’t a status effect… status effects are ‘conditions’ that hang around with a lingering effect…

For the OP: yep, like the idea.

---

<div class="post-metadata">

**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 17, 2016, 6:31am UTC](https://community.gemsofwar.com/t/trait-idea-reflect/8295/11 "2016-06-17T06:31:29Z")

</div>

Yes it was the Cultist’s Tower! That was what I was thinking about earlier!
