# Tower of Doom has been going on for a year now

**URL:** <https://community.gemsofwar.com/t/tower-of-doom-has-been-going-on-for-a-year-now/61622>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [February 26, 2020, 2:37am UTC](https://community.gemsofwar.com/t/tower-of-doom-has-been-going-on-for-a-year-now/61622 "2020-02-26T02:37:22Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [February 26, 2020, 2:37am UTC](https://community.gemsofwar.com/t/tower-of-doom-has-been-going-on-for-a-year-now/61622/1 "2020-02-26T02:37:22Z")

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Regardless of activity level or whether or not the player grinds 10 floors or 100.  
The biggest complaint I hear is…  
The ridiculous amount of true damage that the ToD defenses can do.  
If I hear the complaints, then it’s safe to assume the devs hear it as well.

Floor 25+ of this week’s Tower of Doom

 ![Screenshot_20200225-203100](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/6/c62ec878c337eb9682e8a62759940a2a4b29d88e.jpeg)  
 ![Screenshot_20200225-203105](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/d/5d41c4bcf7859376e89ece07c3e2a68a93db38ef.jpeg)  
 ![Screenshot_20200225-203119](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/d/edfb3a53d1f3362ccf8eb38dfc4c3a24a52a85da.jpeg)

Thanks for listening, devs. 😀

(The other room is negative status effect based. The other that can kill you instantly from skull damage.)

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**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [February 26, 2020, 3:02am UTC](https://community.gemsofwar.com/t/tower-of-doom-has-been-going-on-for-a-year-now/61622/2 "2020-02-26T03:02:20Z")

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My guess is that it is the Devs attempt to keep Guilds from doing Ridiculous amounts of Dooms. Without True Damage dealers, Guilds might exceed “healthy” amounts of play-times and finish with 3500 Dooms vanquished upon event completion.

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [February 26, 2020, 5:33am UTC](https://community.gemsofwar.com/t/tower-of-doom-has-been-going-on-for-a-year-now/61622/3 "2020-02-26T05:33:44Z")

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Troops stop scaling though and number of dooms means more gems spent, with the only reason to do so be the rewards which almost never offset the gem cost.

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**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [February 28, 2020, 7:53pm UTC](https://community.gemsofwar.com/t/tower-of-doom-has-been-going-on-for-a-year-now/61622/4 "2020-02-28T19:53:32Z")

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3 days later: I made it to the 25th floor.

Now, Standard Orc Procedure ( **SOP** ) calls for a **Fireball** cast on the Undead buggers that either have Wall of Bones, Bone Dragon, or Grave Seer as the Unlock Room, or **Heroism** to bypass said rooms when no more Fireballs remain on the TO&E (Thingamajigs, Orcs, and Equipment).

However, no such rooms exist this time, and these rooms pose no threat to an Orc of such great skill as **Chunky Mono**. Unless and until Potion Master starts chaining Green Gem explosions with Skull Cascades that make 4 matches…

TL;DR…while we can all agree Orcses is da best, even they lose on occasion. I propose that Fireball and Heroism be made a fire for effect, last-ditch **Broken Arrow** counter measure to be used by the last troop prior to his expiration. “Kill the Valraven, and its allies. Let none escape!”

For the Horde.
