# Tower of Doom, First Impressions

**URL:** https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410
**Category:** Feature Requests and Game feedback
**Created:** [November 5, 2018, 10:28am UTC](https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410 "2018-11-05T10:28:50Z")
**Posts on this page:** 1
**Showing post:** 207

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### Author: ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)
#### Post date: [November 9, 2018, 10:05pm UTC](https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410/207 "2018-11-09T22:05:10Z")

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At this point i believe any guild fighting for the leaderboard would be unsure about sharing their strategies. Not only for fear of possibly losing the next leaderboard if the rewards get increased by any margin, but also out of fear that we get another change to weapons or troops because…

> [@4.1 Patch Notes](https://community.gemsofwar.com/t/4-1-patch-notes/47785/1):
>
> Obviously this was not how we intended the event to be played…

> [@4.1 Patch Notes](https://community.gemsofwar.com/t/4-1-patch-notes/47785/1):
>
> When a transform spell targets an enemy, it will now transform the target into the creature of half its original level, rather than a predetermined level

…  
Well, do what you must devs, but consider very carefully what many of us, could even go by a stretch and say **ALL OF US,** are reporting regarding the rewards and level scaling going from challenging into ludicrous in just a few floors at some point…

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