# Tower of Doom, First Impressions

**URL:** <https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 5, 2018, 10:28am UTC](https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410 "2018-11-05T10:28:50Z")\
**Posts on this page:** 1\
**Showing post:** 150

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [November 8, 2018, 1:49am UTC](https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410/150 "2018-11-08T01:49:09Z")

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I’m watching the thread and collating feedback, thank you for posting your thoughts thus far. I’m also interested in hearing what you think at the completion of the week.

As I mentioned, we made this as a mode to break up raid and invasion. It purposefully employed a more guild centric play style to compliment guild wars. We wanted the mode to have more possible rewards than raid and invasion if it was going to run in-between them. We may make more tweaks to this game mode in the future, as it is still very new. (We need to get through the first week at least!)

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_[View the full topic](https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410)._
