# Tower of Doom, First Impressions

**URL:** <https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 5, 2018, 10:28am UTC](https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410 "2018-11-05T10:28:50Z")\
**Posts on this page:** 1\
**Showing post:** 143

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**Author:** ![MrRodster](https://avatars.discourse-cdn.com/v4/letter/m/77aa72/32.png) [@MrRodster](https://community.gemsofwar.com/u/MrRodster)\
**Post date:** [November 6, 2018, 11:58pm UTC](https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410/143 "2018-11-06T23:58:32Z")

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I completely agree with both of you.

> [@No heroism scroll in tower of doom](https://community.gemsofwar.com/t/no-heroism-scroll-in-tower-of-doom/48449/12):
>
> This is something that should have RNG applied to where the object appears, not whether it appears. In a guild-versus-guild competition where every advantage is multiplied by 30, the basic contents of the rooms as a whole should not be different. By this I mean in the 25 levels every guild should have the same number of “premium” scrolls. A guild that is gifted an extra luck scroll can score an additional 60 dooms over another guild with an otherwise indistinguishable performance. This is a hug…

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