# Tower of Doom, First Impressions

**URL:** https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410
**Category:** Feature Requests and Game feedback
**Created:** [November 5, 2018, 10:28am UTC](https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410 "2018-11-05T10:28:50Z")
**Posts on this page:** 1
**Showing post:** 133

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### Author: ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)
#### Post date: [November 6, 2018, 6:53pm UTC](https://community.gemsofwar.com/t/tower-of-doom-first-impressions/48410/133 "2018-11-06T18:53:47Z")

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Here i shared a model of spreedsheet that can help with that:

> [@Tower of Doom Teams](https://community.gemsofwar.com/t/tower-of-doom-teams/48460/7):
>
> Well, not a team, but i think it’s valid to share a model of Spreedsheet to help all guilds: Using Google Spreedsheets you can create one and share/allow any of your guildies to put information for the others. Well, this will work better on Discord where you can create a channel with the link and maybe others too that are useful. A low rarity team i’ve been using for ToD up to level 13 was: Hero/Thief with Bronzelock Pistol +9 Captain Skullbeard Bonnie Rose Cedrick Sparcklesack Al…

Any Fireball, Heroism and Luck Scroll should be probably a requirement because these will increase the total guild score for the rewards and leaderboard and make the climb easier in higher levels.

If one or more players are willing to spend enough gems to have all Forge Scrolls to max out the weapon, all Shop Tiers plus Last Tier two extra times and then all 25 scrolls from all Floors, they could play first and map out nearly all rooms and still have sigils left by the end of Floor 25.

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