# 关于工会战的一些感想，觉得有必要反馈一下！

**URL:** <https://community.gemsofwar.com/t/topic/23097>\
**Category:** Other Languages\
**Created:** [April 26, 2017, 4:52am UTC](https://community.gemsofwar.com/t/topic/23097 "2017-04-26T04:52:18Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MAY31ST](https://avatars.discourse-cdn.com/v4/letter/m/53a042/32.png) [@MAY31ST](https://community.gemsofwar.com/u/MAY31ST)\
**Post date:** [April 26, 2017, 4:52am UTC](https://community.gemsofwar.com/t/topic/23097/1 "2017-04-26T04:52:18Z")

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工会战开了，大家都屁颠屁颠的去玩。结果发现跟想象差别挺大的：

目前按水平划分公会群体经行工会战战，奖励却按照全球排行来给予。这种思路不觉得有问题么？

老玩家工会的情况：雕像等级高，卡牌齐全且钻石等级、全被动。  
组颜色bouns卡组容易，而且雕像的关系每局奖励积分高，对gvg排名非常有利。

反观新工会，没雕像等级、缺卡、缺被动。这个是距离差距明显被拉开。

结果显然易见，几万个公会就看几个公会分奖励吗?  
分组比赛不能分组给予奖励？

现在的情况，对新工会来说，既没有战的意义（得不了第一），也没有战的动力（礼品太次） 。  
gvg的作用就是为了回收资源吗？

先发的steam，然后这边也发一下，希望引起重视！

**最后有没哪位大神，帮忙翻译给dev。先谢了！**

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**Author:** ![Jing](https://avatars.discourse-cdn.com/v4/letter/j/71e660/32.png) [@Jing](https://community.gemsofwar.com/u/Jing)\
**Post date:** [April 26, 2017, 5:01am UTC](https://community.gemsofwar.com/t/topic/23097/2 "2017-04-26T05:01:42Z")

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I found I’m really disappointed with the GW which you prepared for several months. It should be a competition within each bracket, what I used to think was that this would’ve been a more interesting idea. I never thought that we have to compete with orignal gamers for just some gems.

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**Author:** ![rmbman](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rmbman/32/16947_2.png) [@rmbman](https://community.gemsofwar.com/u/rmbman)\
**Post date:** [April 26, 2017, 9:36am UTC](https://community.gemsofwar.com/t/topic/23097/3 "2017-04-26T09:36:41Z")

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I agree with you.
