TL;DR: Level 37, F2P, Solo - 36 Mythics / Level 12, F2P, Solo - 10 Mythics

Imposing the following restrictions:

  • No Guild
  • No PvP
  • No Arena
  • No Explore (though, I do have one Medal of Anu from Community Week :wink:)
  • No Dungeon
  • No Soulforge
  • No Bounties
  • No Pet Rescue
  • No Delve
  • No Adventure Board
  • No Campaign
  • No Daily Deals
  • (No Fun :wink::grin:)
  • Entirely F2P

This is where I’m at with my Hero Level 37 account:

  • All Kingdoms at 5-star minimum, with the exception of Sin of Maraj (with one at eight-star, seven at 7-star and six at 6-star [done pre 3.5 update])
  • All Kingdoms maxed to Level 10, with the exception of the Attack Kingdoms (done so intentionally)
  • All Legendary troops released up to (and including) The Werestag (with 84 ascended, 34 fully traited), with the exception of The Emperor, The Sun (and likely many of the Campaign Pass Legendary troops), Cedric Sparklesack and the Underworld Legendary troops (no delves) though the devs did gift a Genie Lamp to players, so I have that.
  • THIRTY-SIX base rarity Mythic troops (thirty-one of them fully traited)
  • Roughly 3M souls cached at the moment

Here’s my collection.

How is/was all this even remotely possible?

Six words, including these: Treasure Hunt.

Consistently multi-vaulting in the Treasure Hunt mini game will net you the best chances at accumulating the required resources to bolster your account.

Doesn’t hurt to possess a modicum of determination, either. :slightly_smiling_face:

Call this a “low-level, solo run” of sorts.

A few notes on my account:

  • I have no hero class. I have not even completed the unlocking of Warlord in Broken Spire. :grin:
  • I have never clicked on the PvP icon.
  • I have never initiated an Explore battle.
  • I have never initiated Arena.
  • At no point in time have I ever been in or created a guild (evidenced by the corresponding Xbox One achievement being locked and grayed out).
  • Because of the aforementioned (no guild), Treasure Hunt always begins with eight moves remaining, and despite this disadvantage, multi-vaulting is quite consistent.
  • Not belonging to a guild also locks this account from guild-specific content and troops, such as Guild Wars, Raids and Invasions (which also means that certain weapons were intentionally forgone [forwent?]).
  • My VIP Level is 0, but my Hero is represented by a Dwarven Avatar, which is a purchasable item in the shop. Back when Stonehammer was released on consoles, my original avatar was switched into a dwarf numerous times, and I just never bothered changing my hero back. Thus, it remains. Also, looks slick with the Celestial Armor, no?
  • A vast majority of Arcane Traitstones were acquired by way of Treasure Hunt, including the keys used to open gem and glory chests, which then occasionally dropped Arcanes. The remaining were obtained via glory bundles.
  • My first fully traited troop was Valkyrie.
  • My first Legendary drop was Hydra, via glory chest.
  • My first base rarity Mythic troop, Elemaugrim, was obtained whilst opening glory chests one at a time, after nine months of gameplay.

A history of my Mythic drops:

  • Just mentioned my first Mythic drop moments ago. :wink:
  • Received Worldbreaker a month after my first Mythic whilst opening gem keys, one by one.
  • At 11:53pm, ET (June 7), while fervently playing through maps to acquire keys for precious last chances at pulling Ubastet, I was able to get the Mythic to drop while opening glory chests from a batch of six keys rewarded via vault creation in Treasure Hunt. :sunglasses: Total resource expenditure was 688 gem keys, 606 glory keys (with the last six earned and opened to finally acquire Ubastet), and a few gems shy of 6,100.
  • The week of Megavore’s initial release, picked up an Infernus via Event Chests at a cost of 2,025 gems (three bundles of fifty chests). Last day of Megavore exclusivity, I pulled one with ten glory keys, but only after spending my entire cache of 831 gem keys. :unamused:
  • During the Stormheim event week, with only a handful of event keys, I decided to open event chests one by one. Gotnar Jotnar!? :upside_down_face:
  • I was able to get Fallen Valdis to drop from eight gold keys (to warm up the RNG), ten gem keys, and 650 glory keys.
  • During the Whitehelm event week, dropped eighty-one event keys in hopes of acquiring the new Legendary (Holy St. Astra), and possibly Gaard’s Avatar. Got 'em both. :slightly_smiling_face: Captured that moment. :slightly_smiling_face:
  • Picked up High King Irongut the first day of release in only eleven gem keys and 351 glory keys. That moment here.
  • A week later, had a Pharos-Ra drop whilst opening gem keys in bundles of fifty (dropped on the fifth bundle).
  • It only took two gem keys to acquire Phoenicia. (Oh, and the few hundred gold keys to warm up the RNG. :wink:) That absurd RNG moment here.
  • Tian Yi was had in approximately 2,400 glory keys and 630 gem keys.
  • TINA-9000 was one of the largest expenditures of keys for me thus far, with a combined 1,900 glory keys and 1,101 gem keys spent. Ugh. :expressionless:
  • Queen of Sin dropped in 1,750 glory keys.
  • During a Sword’s Edge event week, I finally acquired Champion of Anu with 210 event keys, plus 4,050 gems. :relieved: (CoA has eluded me twice before, and it was the first Mythic that I specifically saved resources at attempts during exclusivity week. Total resource cost in event keys and gems for this particular Mythic is approximated at 300 event keys and 16,000 gems. :unamused:) That redemptive moment here.
  • Obsidius was had in 1,305 glory keys, followed by 407 gem keys (landed it with a bundle of fifty drop).
  • Skadi was acquired via event chests, while going for the new Legendary from Glacial Peaks (Frostfeather). Got both in twenty event keys, plus 675 gems.
  • After opening glory chests with 806 glory keys and 5,000 glory, I got The Gray King to drop from eight glory keys earned via a treasure map.
  • 110 event keys were used to acquire the newest Wild Plains legendary, followed by 675 gems to get Ketras the Bull to drop.
  • 10 event keys, plus 3,375 gems for The Wild Queen… and totally worth it. :relieved:)
  • 1,507 glory keys, 6,000 glory, and 214 gem keys were enough to get Shahbanu Vespera to appear.
  • Umenath was had after spending 1,566 glory keys and 6,000 glory.
  • Mother of Darkness was seen after spending 2,722 glory keys, followed by 11,000 glory, and then 113 gem keys.
  • Will of Nysha required an exhaustion of 2,172 glory keys, followed by 7,000 glory, then an expenditure of 671 gem keys.
  • My moment of Mistralus arrived on a 200 glory key drop (with 2,650 glory keys expended in total).
  • Not counted in the running tally/total, a second Elemaugrim (and my first multiple Mythic) appeared from a 675 gem drop before I was even able to pick up the newest Dragon’s Claw Legendary troop (Matron Dragotani). :man_shrugging:
  • Upon spending an initial 824 gem keys, 1,322 glory keys and 7,000 glory the first day of The Lord of Slaughter’s exclusivity week, it eventually dropped a few days later, after an additional 350 gem keys, 190 glory keys and 2,000 glory.
  • During TLoS exclusivity week, a Zhul’Kari event week presented itself, which provided me another chance at Arachnaean Weaver… which I was able to get after dropping 50 event keys, plus 2,700 gems, though the total resource expenditure since its actual release in the game [including multiple failed attempts] would be closer to 300 event keys, plus 13,500 gems. Yikes.)
  • An Amarok moment was achieved from my final bundle of 200 glory keys (with 1,756 glory keys expended in total).
  • Exorcised a TPK from event chests during a Darkstone event week at a cost of thirty event keys, followed by 2,025 gems. :slightly_smiling_face: :raised_hands: Total resource expenditure in attempts to get this particular Mythic since its release however… a rough (and rather absurd) estimate of 400 event keys and 20,000 gems (not including the numerous fifty gem key bundles occasionally and randomly dropped, in desperate hopes of some impossible RNG).
  • Attempts at picking up the new Divinion Fields Legendary (Orrery) landed me three additional The Worldbreakers. :man_shrugging::man_facepalming:
  • After spending 1,344 glory keys, 4,400 glory, followed by 802 gem keys, I finally picked up a Pan (and hit myself in the face :man_facepalming:).
  • While attempting to acquire a NUTCRKR 1225 via chest drop on Christmas Day, I received a lump of coal in the form of The Worldbreaker, my fourth additional one. :man_facepalming:
  • The Scourge of Honor, the first new Mythic of the new year, was had after 678 glory keys plus 2,000 glory was expended, followed by 950 gem keys.
  • Landed an Ironhawk after dropping 2,025 glory keys, 2,000 glory, and 850 gem keys.
  • The Archdeva blessed me with an appearance, but only after an offering of 1,714 glory keys, 4,000 glory, and 914 gem keys. :man_facepalming:
  • Ten event keys, plus 675 gems, equaled a blessing from Ishtara.
  • Acquired an Astral Mother with 1,722 glory keys.
  • [Future Mythic(s) Placeholder :wink:]

In the long run, RNG is on your side. :gem:

Quick shout-outs to @Lyya and @Taransworld for their awesome resources available to the entire player base. :+1:

(And, an RIP for the portions of taransworld’s site that are no longer supported and were invaluable tools. :disappointed:)

(Taransworld seems to be back… hopefully for good. :slightly_smiling_face::crossed_fingers::pray:)

Also, the developers, for generosity with their time and a willingness to address issues and the like. Many thanks. :clap:

And, the forum members. Thank you all for providing different opinions and perspectives and a genuinely unique experience. :love_you_gesture:

Just a quick note to those who may consider embarking on such a journey:

You will find that it will no longer be possible to maintain such a low level if power leveling kingdoms is prioritized, as some of the requirements will make it necessary for you to gain experience. I was able to earn double skill bonuses, as prior to the 3.5 update, gold plus acquiring, ascending and traiting troops were the only requirement for power leveling kingdoms. (It is why Sin of Maraj only provides a +1 ATK bonus for this account, as it was released after [or with, can’t remember] the 3.5 update.)

Additionally, this is not for the completionist, as certain game modes and corresponding content and troops will be locked off with restrictions such as “no guild” and “no soulforge.”

So, why even play this way?

My approach to Gems of War is/was that of any RPG I typically engage in… that is to say that I find a method of building/strengthening early on in order to facilitate progression, and in this instance, Treasure Hunt proves/proved suitable.

Also, this account is/was merely an example of how healthy one player could build an entirely F2P account by their lonesome.

And, on the topic of health, Treasure Hunt engages the retinas, thus inhibiting the progression of my retinopathy. (Severe retinal scarring/tearing has left me with a vision impairment that meets federal guidelines for legal blindness.)

Oh, and the tenth post in this thread shares details of another low-level, f2p, solo account, where a Hero Level 12 has NINE base rarity Mythic troops thus far. :slightly_smiling_face: :mask:

For posterity, a treasure-hunting, lone :wolf: once existed. :blue_heart:


What an incredible achievement it would be. :hushed:

How long did you have to waste to accumulate all that? Why not join a guild and make it a 1000 times easier to progress…

1 Like

1, 2 years ?

Not something I would ever consider doing due to not wanting to shut myself out of 95% of game’s content and own a piece of land on the Moon (I think having a bunch of cards collecting dust on a shelf is basically that), but kudos and congratulations to your for your persistence (is this the right term to use?)!

On the technical side:

  1. what else do you do apart from Treasure hunt? You said “six words”, didn’t you?
  2. how do you obtain treasure maps?

IIRC, I unlocked the “Finish the Tutorial” achievement in January of last year (2017).

As for joining a Guild to facilitate progress… I specifically approached the game intent on doing things by myself, as sort of a challenge, if you will. Also, I did not want to be beholden to a Guild.

I wouldn’t consider it a waste of my time. It was/is an engaging activity for me. I just like matching stuff, and if I get rewarded for it, and can then use those rewards towards collecting really cool troops to look at with what’s left of my vision, then I’m down. :slightly_smiling_face:

1 Like

The “six words” was an attempt (and fail) at humor. “Six words, including these: Treasure Hunt.” That would be six total words. :upside_down_face:

As far as obtaining maps, for a while, I would farm them in Broken Spire, Stone Wall Challenge, iirc.

My team was comprised of Templar, Tyri, Paladin and Lance Knight, as those were the troops I had early on, and they seemed to have decent synergy. Plus, way early on, when I didn’t have the souls to level them, they (the Knights) had a few bonuses that helped.

The strategy was to take out Luther with my targeting damage source (Paladin) before he cast his Attack buff, Stone Giant and Archon Statue were then eliminated, leaving Fortress Gate. I would allow FG to take brown mana and cast, while I used Templar to tank and “green” the board, while buffing up everyone’s armor, and Tyri, when ready, would cast to gain all her mana back (targeting green or purple mana) and have a chance at a map.

I would do this until for each battle until I maxed out the map cap, which was twenty at the time (yes, that long ago). There was no 4x Animation Speed, either, so you can imagine how long matches could/would take if RNG decided to troll me.

Now, I just redeem my Glory that I earn through Treasure Hunt and tributes for maps at the Glory Shop.

My account is kind of a “machine” in that way. I haven’t leveled up since last summer some time, and that was the last time I farmed maps.

Errting be irie. :wink:


Oh, I had totally forgotten it was possible to buy maps for glory.
So, yeah, after getting some initial funds you really can carry on without exploring.

Bump because WOW.

Adhering to the expressed conditions in the OP, I created a new account to see how healthy I could build it early on.

Got through the Sheggra battle to reach Hero Level 12, and was fortunate enough to acquire a treasure map via a seven times cascade.

Triple-vaulted that particular map, earning gems and glory in the process. I reinvested that glory into more maps, and from there, the cycle/process began.

Basically, at level 12, without guild assistance, entirely free to play, I was able to accomplish the following with the resources earned via Treasure Hunt:

  • Max-leveled the five kingdoms available at level 12 (Broken Spire, Adana, Zhul’Kari, Karakoth and Whitehelm) to ten, earning the +1 skill bonus associated with each.
  • Acquired 666+ unique troops, including 88 Legendary troops such as Yao Guai, Wrath, Webspinner, Umberwolf, The Great Maw, The Dragon Soul, Tesla, Taloca, Queen Ysabelle, Queen Titania, Qilin, Sylvanimora, Sir Quentin Hadley, Orrery, NUTCRKR 1225, Kraken, King Highforge, King Bloodhammer, King Avelorn, Hyndla Frostcrown, Gorgotha, Glaycion, Emperor Khorvash, Divine Ishbaala, Captain Macaw and Basilisk, and many Epics such as “The Ironbeards,” Elwyn, Marilith, Mercy, Ragnagord, Rowanne and Zephyros. :slightly_smiling_face:
  • Fully traited and max-leveled (to their base rarity) thirty-nine troops, including Dwarven Gate, Egg Thief, Fire Bomb, Herdmaster, Leprechaun, Siren, Soothsayer, Sunbird and Valkyrie, with enough traitstones to be able to fully trait one Legendary (or an Epic plus, in some cases, an Ultra-Rare/Rare that uses the same traitstone) on roster that requires either Beast, Blade, Blood, Dark, Forest, Lava, Light, Mountain, Skull, Storm, Swamp or Venom traitstones. Plus, a few more Ultra-Rares and Rares, and quite a few Commons.
  • Purchased both 500 gem armors.

Probably could mention this, I suppose.

And, probably these, as well:

and RNG trolled me with a second one for good measure:

And, if I include the handful of Orbs of Wisdom (via Orbs of Chaos received from consecutive logins at month’s end), I am able to fully trait each of the nine mythic troops acquired. :slightly_smiling_face:

All this by simply logging in each day, collecting daily login rewards, and playing one (mini) game mode.

Oh, and I would link this particular account to the GOWDB, but apparently, one must reach Hero Level 20 to utilize the “My Collection” portion of the site. And, I probably will never reach that level at this rate. :upside_down_face:

Again, just another example of how healthy one can build an account solely through one game mode (Treasure Hunt). Certainly not a viable means of enjoying the full features of Gems of War, but an oft ignored method of bolstering an account.

And, actually, if you’re good at Treasure Hunt (say, you are able to create a vault every two to three minutes), it really is a consistent and efficient way to earn the four major resources in the game (gems, glory, gold, souls), while accumulating gem and glory keys in the process… by yourself.

Just another example of what silly people do, sometimes. :wink:



Good job, I myself do not have the patience nor the time to play the game like that.

Exorcised a particular daemon from event chests during the “Hey Soul Sister” event week, making my thirtieth (unique) Mythic drop kind of special:



Nice. I do find it amazing what you can do with just TH. For me it would be way too boring, but I can acknowledge the accomplishments here.

your play style will be legendary! I’m amazed by your patience

I bow in awe before you, Sir ! :star_struck: