# Time frame on patch to fix console update?

**URL:** <https://community.gemsofwar.com/t/time-frame-on-patch-to-fix-console-update/29614>\
**Category:** Gameplay Chat (PlayStation 4/Xbox One)\
**Created:** [September 2, 2017, 12:42am UTC](https://community.gemsofwar.com/t/time-frame-on-patch-to-fix-console-update/29614 "2017-09-02T00:42:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [September 2, 2017, 5:47am UTC](https://community.gemsofwar.com/t/time-frame-on-patch-to-fix-console-update/29614/2 "2017-09-02T05:47:34Z")

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Hopefully very little, it depends on what exactly needs fixing. It was reported that there were some changes going in to 3.1 that would make it easier to fix console stuff without needing a full patch:

> [@Little Sneak Peek for the 3.1 Console Update](http://community.gemsofwar.com/t/little-sneak-peek-for-the-3-1-console-update/28910):
>
> I’ve been speaking to the illustrious @Nimhain this morning and I have some news for you all. With the next update on console, 3,1 (which will be out this month! Fingers crossed!) we are hoping to implement a world file similar to PC/Mobile. With this, we should be able to make server side fixes without waiting for a major update. This will mean that the console version of the game will be able to be updated more frequently, the same way the PC/Mobile version is. This means no more events bein…

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