# Time for a Buff thread

**URL:** <https://community.gemsofwar.com/t/time-for-a-buff-thread/25208>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 6, 2017, 8:05pm UTC](https://community.gemsofwar.com/t/time-for-a-buff-thread/25208 "2017-06-06T20:05:36Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [June 6, 2017, 8:18pm UTC](https://community.gemsofwar.com/t/time-for-a-buff-thread/25208/4 "2017-06-06T20:18:05Z")

</div>

Time to revive this one?

> [@Troop Buff A-H Thread With Summary](http://community.gemsofwar.com/t/troop-buff-a-h-thread-with-summary/16393/130):
>
> Time for a couple more slight_smile HERONATH recent addition I don’t normally like those flat buffs that don’t scale with level but this one is harmless not yet convinced that the ‘storm’ mechanics do much of use ignore for now HIGH PALADIN added this week fairly strong, and nice to see some different colours on a Whitehelm troop - though it loses synergy with Templar Holy Armour trait: (1) a pointless addition, we already had lots of skull damage reductions, and (2) doesn’t fit on a c…

---

_[View the full topic](https://community.gemsofwar.com/t/time-for-a-buff-thread/25208)._
