# Thoughts on some quick changes to classes for April 17?

**URL:** https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450
**Category:** Feature Requests and Game feedback
**Created:** [April 10, 2017, 3:09pm UTC](https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450 "2017-04-10T15:09:44Z")
**Posts on this page:** 7
**Page:** 1

<div class="post-metadata">

### Author: ![MineralsMan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mineralsman/32/12212_2.png) [@MineralsMan](https://community.gemsofwar.com/u/MineralsMan)
#### Post date: [April 10, 2017, 3:09pm UTC](https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450/1 "2017-04-10T15:09:44Z")

</div>

I believe April 17 is when the new classes hit. I was wondering if it would be possible to make some changes to the current classes at that time? Some very small changes that shouldn’t effect balance in a big way but would make previously unused classes a little more popular. For instance:

Necromancer 3rd trait changed from “Gain an extra soul” to “Gain 3 extra souls.”

Knight’s 3rd trait changed to either Barkskin or Armored.

Priest needs something to make it more appealing but I’m not sure what? Maybe a +1 to it’s 3rd trait for a total of 3?

Warden’s 3rd trait maybe changed to “Allied Beasts gain 5 attack” … would give the class a role in skull spam teams. Right now it’s 3rd trait of “all allies gain 5 armor” seems pretty unappealing.

---

<div class="post-metadata">

### Author: ![Beowulf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beowulf/32/26390_2.png) [@Beowulf](https://community.gemsofwar.com/u/Beowulf)
#### Post date: [April 10, 2017, 4:43pm UTC](https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450/2 "2017-04-10T16:43:17Z")

</div>

I actually have a thread about changes to Warden Class. So do take a look at that too

---

<div class="post-metadata">

### Author: ![nemesis](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nemesis/32/14117_2.png) [@nemesis](https://community.gemsofwar.com/u/nemesis)
#### Post date: [April 10, 2017, 5:36pm UTC](https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450/3 "2017-04-10T17:36:37Z")

</div>

Necromancer’s trait should be _100% bonus Soul from battle_.

---

<div class="post-metadata">

### Author: ![MineralsMan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mineralsman/32/12212_2.png) [@MineralsMan](https://community.gemsofwar.com/u/MineralsMan)
#### Post date: [April 10, 2017, 5:48pm UTC](https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450/4 "2017-04-10T17:48:08Z")

</div>

> [@Beowulf](#):
>
> I actually have a thread about changes to Warden Class. So do take a look at that too

I like your idea about making one of Warden’s traits “Impervious” and your reasoning does go well with the lore aspect of things 👍

> [@nemesis](#):
>
> 100% bonus Soul from battle.

😱

---

<div class="post-metadata">

### Author: ![Beowulf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beowulf/32/26390_2.png) [@Beowulf](https://community.gemsofwar.com/u/Beowulf)
#### Post date: [April 11, 2017, 5:53am UTC](https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450/5 "2017-04-11T05:53:36Z")

</div>

Can anyone who knows how to add links to posts add this link to this post

> [@The Warden Class rework](http://community.gemsofwar.com/t/the-warden-class-rework/20238):
>
> Now, I don’t know how many of the people use the Warden class but I do. I find this class quite nice. But on further look this class has, let’s just say abysmal traits. Very few of the traits especially the last one of Warden are great. So I suggest this rework of the class traits. First trait :- Beast Bond. Given as his third perk is a beast Second Trait :- Impervious. Wardens are the Guardians of the forest. Therefore they must be immune to all statuses afflicted on them Third Trait :- Aspe…

---

<div class="post-metadata">

### Author: ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)
#### Post date: [April 11, 2017, 6:49am UTC](https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450/6 "2017-04-11T06:49:21Z")

</div>

> [@MineralsMan](#):
>
> Necromancer 3rd trait changed from “Gain an extra soul” to “Gain 3 extra souls.”

id give necromancer a **necromancy** trait 😭, then ge could even keep his +1 soul per 4+ match or make it +2 souls per

---

<div class="post-metadata">

### Author: ![MineralsMan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mineralsman/32/12212_2.png) [@MineralsMan](https://community.gemsofwar.com/u/MineralsMan)
#### Post date: [April 11, 2017, 11:21am UTC](https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450/7 "2017-04-11T11:21:40Z")

</div>

Necromancy trait on a necromancer 😏 Who’d have thought of that!

> [@Annaerith](#):
>
> could even keep his +1 soul per 4+ match or make it +2 souls per

That would actually be pretty good. ie- keep his 3rd trait the same, but change his 1st or 2nd trait to Necro? That would definitely give him a solid role in soul-farmer builds. I like it!

I think we can all agree though that some changes need to be made by April 17. Knight class has just been bad for far too long. Same with Warden and Necro. We need change now 😒
