# Things that need to be nerfed

**URL:** <https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [April 26, 2016, 9:15pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038 "2016-04-26T21:15:12Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 28, 2016, 6:27pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/101 "2016-04-28T18:27:20Z")

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Oh i see the disconnect, what i meant with setting up a 4+match is not actually connecting 4 gems with the row-removal but looking for patterns and setting up gems so that after your auto-extra turn you can manually connect a 4 match, effectively giving you 2 extra turns.

Edit: Also even if there is no opportunity to set up a 4 match, the least the row removal will get you pretty much every time is an additional 3 match compared to goblin making more than up for its higher spell cost.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [April 28, 2016, 6:27pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/102 "2016-04-28T18:27:28Z")

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> [@killerman3333](#):
>
> Yes but on its own is clearing a row worth 3 mana? Goblin deals damage and an extra turn so omiting that is the row clear worth 3 mana

That’s the point though, you can’t judge it on its own. It has to be judged in the way that it is written.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [April 28, 2016, 6:42pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/103 "2016-04-28T18:42:28Z")

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As it is writen goblin and boar rider have almost identicle effects except one clears a row nad the other does not and the one clearing the row costs 3 mana more. So as it is written the developers seem to have felt that a row clearing effect should cost 3 mana. This puts it on par with other 3 cost spells like peasant and dwarvan miner.

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [April 28, 2016, 6:50pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/104 "2016-04-28T18:50:18Z")

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No, Goblin is also OP and its spell should cost more. I didn’t want to include Goblin, but it also deserves a spot on the list. 6 mana for its damage plus an extra turn should cost more.

Again, compare it to other Cs. The only ones that cost less are Miner, Ghoul, & Peasant. Those that cost the same are Thrall, Spider Swarm, Ogre, Musketeer, & Dire Wolf. It’s far superior to any of these. That’s unarguable.

Satyr is the obvious comparison since it deals damage to the last enemy (meaning you don’t get to select the target as you do with Goblin) and it gives an extra turn. It costs 8. Thus, Goblin should cost 8 or even 9.

This, of course, means the Goblin to Boar Rider comparison is a bad analogy. If Goblin’s “true cost” should be 8 or 9 then Boar Rider should pay some extra mana for its board control and thus cost somewhere in the 11-12 range depending on how much value you think there is in board control that can deny the opponent matches and very easily set you up for additional 4+ matches to chain turns together. I say 3, maybe you think it’s 2. Either way, the current cost is too low.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [April 28, 2016, 6:59pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/105 "2016-04-28T18:59:34Z")

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> [@Studs](#):
>
> . Thus, Goblin should cost 8 or even 9.

Theoretically targeting should be worth more than non targeting so goblins’ spell should cost more than satyr by one or two and satyr should cost 5 or 4.

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [April 28, 2016, 7:04pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/106 "2016-04-28T19:04:13Z")

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You missed the part where Goblin’s spell is way stronger than others of the same cost. I’ll break it down for you:

1. 6 is too cheap relative to what 6 gets you for every other card in the game.
2. Satyr, at 8, is the best analogy.
3. Goblin is better than Satyr.
4. Thus Goblin should cost as much or more than Satyr.

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**Author:** ![Mufasha](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mufasha/32/1327_2.png) [@Mufasha](https://community.gemsofwar.com/u/Mufasha)\
**Post date:** [April 28, 2016, 9:25pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/107 "2016-04-28T21:25:32Z")

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A satyr for a satyr and the whole world goes bored

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**Author:** ![Azbra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/azbra/32/23589_2.png) [@Azbra](https://community.gemsofwar.com/u/Azbra)\
**Post date:** [April 29, 2016, 8:47am UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/108 "2016-04-29T08:47:56Z")

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The problem is that at high levels, many troops start to be similar in terms of attack, armor, life and magic because of kingdoms bonuses.

Goblin spells should probably not scale with magic (or 1/4). That would make them the perfect troops to use at lower levels but less worthy at higher levels.

Also might be worth revisiting the Zaejin + marauder bonus or the dynamic. I think it would be interesting for these bonuses to scale with the number of live troops

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 29, 2016, 1:10pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/109 "2016-04-29T13:10:41Z")

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> [@Azbra](#):
>
> Goblin spells should probably not scale with magic (or 1/4). That would make them the perfect troops to use at lower levels but less worthy at higher levels.

That would just make them absolutely useless from mid level on upwards.

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**Author:** ![Dustin1280](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dustin1280/32/7970_2.png) [@Dustin1280](https://community.gemsofwar.com/u/Dustin1280)\
**Post date:** [April 29, 2016, 1:24pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/110 "2016-04-29T13:24:42Z")

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I find goblins FAR less frustrating to deal with then the likes of sheggra//celestia//bonedragon. Frankly I’m not a fan of nerfs, I would rather buff OTHER creatures to equal the greatness of existing “top tiers” then nerf the top tiers down.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [April 29, 2016, 3:04pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/111 "2016-04-29T15:04:56Z")

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> [@Dustin1280](#):
>
> I would rather buff OTHER creatures to equal the greatness of existing “top tiers” then nerf the top tiers down.

The best solution is usually a bit of both…

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [April 29, 2016, 3:09pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/112 "2016-04-29T15:09:11Z")

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You should contribute your thoughts to the other thread about what need to be buffed. Specifics are a helpful thing.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [April 29, 2016, 3:19pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/113 "2016-04-29T15:19:10Z")

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Goblins are not the only troop type to get double bonuses, one for kingdom and troop type. Only reason goblins get used and why they are “nerf-bait” is because of the extra turn. Would they get used if it was not for the extra turn?

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [April 29, 2016, 3:23pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/114 "2016-04-29T15:23:21Z")

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> [@Dustin1280](#):
>
> I find goblins FAR less frustrating to deal with then the likes of sheggra//celestia//bonedragon.

Fully traited mythic goblins can be a pain in the butt.

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [April 29, 2016, 3:43pm UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/115 "2016-04-29T15:43:42Z")

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Nope. If they didn’t have the extra turns they absolutely would not need a nerf. But extra turns on all abilities, especially ones that include board control and feeding, are crazy strong. They make it super easy to chain turns together and eliminate the risk of getting punished. It’s hard to quantify just how powerful an extra turn is (i.e., how much mana that alone should cost) but it’s undoubtedly very valuable, especially with skills like Goblin Rocket, Boar Rider, & Shaman.

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**Author:** ![Cell](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cell/32/5524_2.png) [@Cell](https://community.gemsofwar.com/u/Cell)\
**Post date:** [May 3, 2016, 7:13am UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/116 "2016-05-03T07:13:44Z")

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> [@Gouki](#):
>
> neither Jarl nor Venoxia or current Celestasia are overpowered, if anything they are mid tier legendaries.

Bite your tongue heathen, or the Fire God Jarl will burn you into oblivion to remind you that he sits on a throne above all, as a god amongst insect.

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [May 3, 2016, 7:44am UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/117 "2016-05-03T07:44:24Z")

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You mean The God Who Got Fired, don’t you?

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**Author:** ![Cell](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cell/32/5524_2.png) [@Cell](https://community.gemsofwar.com/u/Cell)\
**Post date:** [May 3, 2016, 7:57am UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/118 "2016-05-03T07:57:39Z")

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Whichever way you spin it, Jarl rules over all

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**Author:** ![Azbra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/azbra/32/23589_2.png) [@Azbra](https://community.gemsofwar.com/u/Azbra)\
**Post date:** [May 3, 2016, 9:26am UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/119 "2016-05-03T09:26:15Z")

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> [@Gouki](#):
>
> That would just make them absolutely useless from mid level on upwards.

Depends where you put the cursor or the scaling, but I think the goal is to push people to other troops at high levels

> [@Machiknight](#):
>
> Fully traited mythic goblins can be a pain in the butt.

Exactly! I think that the thing a bit broken with ascend. All troops become very similar in terms of stats. Hobgobelin with 27 attack, gobelin ambush 17 dmg for 6 mana. But maybe the logic around ascend should be a bit revisited to not be so powerful rather than hitting the goblins directly.

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**Author:** ![Shrpy](https://avatars.discourse-cdn.com/v4/letter/s/13edae/32.png) [@Shrpy](https://community.gemsofwar.com/u/Shrpy)\
**Post date:** [May 3, 2016, 9:35am UTC](https://community.gemsofwar.com/t/things-that-need-to-be-nerfed/6038/120 "2016-05-03T09:35:07Z")

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> [@Weekly Event: Call to Valor](https://community.gemsofwar.com/t/weekly-event-call-to-valor/6201/1):
>
> Goblin Rocket\* Mana Cost increased from 9 to 11
> 
> Boar Rider\* Mana Cost increased from 9 to 11

Both are nerfed this week. Hopefully all of you, who had problems with goblin teams in the past, will do better now.

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