# The (Un)Official Console Weekly Event Thread Part 1 (Closed)

**URL:** <https://community.gemsofwar.com/t/the-un-official-console-weekly-event-thread-part-1-closed/10582>\
**Category:** Spoilers\
**Created:** [August 2, 2016, 1:35am UTC](https://community.gemsofwar.com/t/the-un-official-console-weekly-event-thread-part-1-closed/10582 "2016-08-02T01:35:28Z")\
**Posts on this page:** 1\
**Showing post:** 274

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [August 17, 2016, 12:03am UTC](https://community.gemsofwar.com/t/the-un-official-console-weekly-event-thread-part-1-closed/10582/274 "2016-08-17T00:03:36Z")

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Very nice news guys

> [@The Future of Gems of War on PS4/Xbox](http://community.gemsofwar.com/t/the-future-of-gems-of-war-on-ps4-xbox/11123):
>
> Greetings, Adventurers! We’ve got some big news for you today. After a mini-update goes out on consoles this week, mostly addressing some bug fixes, we’re going to be switching development on PS4/Xbox from Pipeworks across to our internal team at Infinity Plus Two. The Pipeworks guys have done an amazing job, to take our little Mobile/PC game, and turn it into a successful console title. Console development has a unique set of challenges they’ve totally aced, which has made the handover very…

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