# The Troop Wishlist Thread

**URL:** <https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [April 10, 2018, 8:17am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054 "2018-04-10T08:17:21Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 10, 2018, 8:17am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/1 "2018-04-10T08:17:21Z")

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Do you have any troop wishes for the future? Ideas for future troops, or reworks on already existed troops? Genuine spell or traits ideas for a troop? Feel free to share it in this thread.

I will start it off: I really would like to see an inexpensive 10-12 mana cost Green/Yellow exploder.

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**Author:** ![Fuligin](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fuligin/32/35476_2.png) [@Fuligin](https://community.gemsofwar.com/u/Fuligin)\
**Post date:** [April 10, 2018, 8:47am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/2 "2018-04-10T08:47:39Z")

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Mythic Rogue/Human from Blackhawk. Pirate design. Merchant/Greed, Impervious, Cleanse all Rogues at the beginning of the turn. Its spell heals and gives Rogues armour boosted by the amount of gold collected and Rogue troops.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [April 10, 2018, 8:59am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/3 "2018-04-10T08:59:13Z")

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More Empowered transformers a la Mercy. As long as we’re stuck with her.

Don’t get me wrong, I love Mercy. I just like … completeness. Yellow being the only color you can guarantee on turn one is wrong to me.

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [April 10, 2018, 9:47am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/4 "2018-04-10T09:47:28Z")

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> [@Eika](#):
>
> I will start it off: I really would like to see an inexpensive 10-12 mana cost Green/Yellow exploder.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/2/a2200da30fb7ef372e772d4a5d1d3e4b4773f71d.jpg)

You’re in luck! You can even make him fast with another troop! He even explodes _all_ red gems if there are 13 or more, so you can’t even counter him with Web! /s

In all seriousness, though, more heavy hitters that rely on board state to maximize their effectiveness or chain into other spells. Yao Guai is the strongest troop nobody ever talks about.. hes actually ludicrously strong for a self-generator. I really enjoy playing troops like this from time to time, even if they aren’t always optimal because looking at the board and making decisions slows you down. Powerful removers like Krystenax also fall into this category for me, even if you can get a bit too lucky blindly casting at times for my tastes.

More ways board mod in general. More unique destroy patterns. Stuff that can target enemies but mods the board in a specific way (eg., explode the 2nd row from the bottom). Something to cast in between stuff that explodes/destroys/floods the whole board.

Spells that transform one gem, then create x more, like the Eternal Flame hero weapon. A semi-safe spawner, since you can generally guarantee at least a 3 match on most boards and a 4 match on some.

The second universal transformer troop for each color. Preferably more that are viable _as_ mana generating troops first and foremost (looking at you, Erinyes).

More troops that can move allies with other effects that can actually have an impact on the battle (Skyrmir is pretty okay for a troop that drops the turn, if of limited usefulness in the current meta).

Hero weapons that can competently fill every role and across most colors, even if _most_ of them are weaker than their best troop counterparts. Roles other than “heavy AoE”, “Mountain Crusher” and “Mang”.

More things that capitalize on some of the weaker status effects, such as poison. Especially poison, is has very few spell synergies for how weak it is (and still no skull trait outside of Webspinner).

Also more board mod. Did I mention that one yet?

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 10, 2018, 9:51am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/5 "2018-04-10T09:51:23Z")

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> [@Mithran](#):
>
> You’re in luck!

Caught by sarcasm… 🤦‍♂️

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [April 10, 2018, 9:52am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/6 "2018-04-10T09:52:36Z")

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I know, I was being sarcastic.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 10, 2018, 9:54am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/8 "2018-04-10T09:54:05Z")

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> [@Mithran](#):
>
> /s

Ah so that stands for sarcasm?

Oh well, there u see how outdated I am on some internet phenomenas as the /s

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 10, 2018, 9:57am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/9 "2018-04-10T09:57:58Z")

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On a 2nd note, a rework on Dragonmoth would be nice, so he guaranteed some form of explosion(s). But I rather would like to have a green/yellow that exploded 10+ random gems.

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**Author:** ![VenusBlue](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venusblue/32/38243_2.png) [@VenusBlue](https://community.gemsofwar.com/u/VenusBlue)\
**Post date:** [April 10, 2018, 11:48am UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/10 "2018-04-10T11:48:09Z")

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I’m hoping they do a Bardic Inspiration for every color. So far there’s Blessing of Anu and Desert King, I would love to see the remaining three covered, i like a sense of completeness too. They’re pretty high up on my list of favorite traits too. I think they make meh mythics at the very least semi solid. Perhaps red could be a mythic from Pridelands, green from Bright Forest, and purple from Karakoth. Even though Pridelands and Bright Forest are on the list of upcoming mythics, their traits aren’t there yet so i think this would be good option.

I know the devs are mainly focused on new content, but at some point i would really like to see some lackluster kingdoms we have get a little rework, especially Karakoth. Yes we recently got new troops from there, but they’re virtually useless. I think it deserves a little love. IIRC there was talk of kingdom rework on the one stream, i can only hope this will be the one.

Adana is mythic-less as well, it would be nice to see a powerful mech from there.

Mist of scales has some good troops, but i’d love to see a legendary naga, preferably better than Venoxia. While we’re at it, poison could use a buff too to make it more viable. Maybe a new legendary would be a nice segue to that.

Lastly, stryx are in desperate need of some love. Please give us some better color options, there’s too much mana overlap. I get it, yellow the sun, Suncrest, but the best AoE stryx troops can’t be used together due to complete mana blocking and storms that cancel each other out. The best troop in the kingdom by far is the ultra-rare, and our Sunbird is pretty much limited to farming as his life and damage is quickly depleted by heavy hitters in PVP. As much as i love him, i don’t think an ultra-rare should ever be the best troop a kingdom has.

If any of these happen, i would be happy.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [April 10, 2018, 1:21pm UTC](https://community.gemsofwar.com/t/the-troop-wishlist-thread/38054/11 "2018-04-10T13:21:11Z")

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I already mentioned every now and then the situation of the Gnolls, how they could be proper assets for Guild Wars colored teams in both attack and defense. I even shared some thought and suggestions years ago (years, no joking) with the devs via PM, but got nothing much in a sense of an answer aside the classic “we have no plans, no ETA…”

Anyway, my old suggestions were:

> [@On another topic](https://community.gemsofwar.com/t/13128/1):
>
> I’ve been trying to figure out some cool and easy reworks to make the gnolls playable for any level range while trying to keep them unique by themselves or together. The ideas:
> 
> Gnoll
> 
> Current Spell:
> 
> Savage Swing (9 Green/Red)
> 
> Deal [Magic + 3] damage to a random enemy. Deal triple damage if they use Brown Mana.
> 
> Changes:  
> `Spell: Savage Swing (9 Green/Red)`  
> `Deal [Magic + 3] damage to an enemy. Boost the damage by my Attack if they use Brown Mana.` `Boost Ratio: 1:1`
> 
> Savage Hunter
> 
> Current Spell:
> 
> Hunting Season (7 Green/Brown)
> 
> Deal [Magic + 5] damage to a random enemy. Deal triple damage if they have a Hunter’s Mark. Place Hunter’s Mark.
> 
> Current Traits:
> 
> Wildfolk Bond, Monster Slayer, Grudge
> 
> Changes:  
> `Spell: Hunting Season (7 Green/Brown)`  
> `Deal [Magic + 5] damage to an enemy. Deal double damage and reduce their attack by [Magic] if they have a Hunter's Mark. Place Hunter's Mark.`
> 
> Traits: Wildfolk Bond, Monster Slayer, Beast Slayer
> 
> Wild Fang
> 
> Current Spell: Primal Fury (11 Blue/Red)
> 
> Deal [Magic + 4] damage to a random enemy. Deal triple damage if they are a Centaur.
> 
> Changes:  
> `Spell: Primal Fury (11 Blue/Red)`  
> `Deal [Magic + 4] damage to an enemy. Deal double damage if they are a Centaur. Deal True Damage if they use Yellow Mana.`
> 
> Reasons behind the buffs:
> 
> Gnoll: _“The more brutish kind of enemy, relies on their strenght, fury and violence to end battles quickly. They work well as front troop because of their natural aggressivity.”_
> 
> Removing the random aspect of the spell and allowing extra damage based on their attack, that increases with Frenzy and Grudge, seems like a perfect choice for the troop. This puts them a little above the Savage Hunter on the start of the battle, but the Gnoll can’t change the color of the enemies while the Savage Hunter can place Hunter’s Mark while also providing some “aggressive support” to the team.
> 
> Savage Hunter: _“Weaker on body, but with a cunning and sharper mind than the regular Gnoll, these hunters are an important part of any pack with their skills on tracking and wearing down preys.”_
> 
> Removing the random aspect of the spell works better for the gameplay and also with the lore behind the troop. What kind of respectable hunter would aim at random? The gnolls would starve (and lose all battles) if they suck so hard at focusing on one enemy. The Savage Hunter plays an “aggressive support” role rarely being in the front of battle. The Hunter’s Mark will help the first troop (Gnoll probably) dealing more damage and if targeting an already marked enemy they help bringing the prey down faster. Reducing the enemy’s Attack seemed like a logic step to represent the “dirty hunting tactics” that also works fine for the gameplay allowing the first troop to not get killed so soon. The change from the trait Grudge to Beast Slayer serves the lore’s purpposes mostly, being great hunters they can kill Beasts and Monsters with their expertise instead of the sheer brute force provided by Grudge.
> 
> Wild Fang: _“Even among the gnolls there are few ones with a ferocity and hatred so intense…”_ Removing the random aspect of the spell, as in the others cases, provides way more playability to the troop, the bonus of damage being reduced from Triple to Double made me feel like something was missing to keep the troop unique and relevant, because only a few centaurs are used on teams. Going by the premisse that in Wild Fang’s story his parents were killed by a Centaur Scout, and because we have this troop in game, i came up with the idea that Wild Fang would hate everything about that Centaur Scout, even his Mana color. So, with my suggested change Wild Fang would be reliable against any troop with yellow mana, would one shot any current centaur in the game except two that generally see some gameplay (Stargazer and Dragotaur), but he would be a very normal troop against all the other troops.
> 
> Well these are my suggestions and considerations for the troops that i love, because of my expericence playing RPGs, and want to play in Gems of War but had frustrating results due the random targeting aspect of their spells.
> 
> I have a final thought on two other troops from Wild Plains that i would like to share:
> 
> Skeleros: For an Epic Troop he is consistently worse than a Skeleton, a Common Troop.
> 
> How to make him relevant: Doubling the number of skulls is worse than creating since we would need seven skulls to generate the same as the Skeleton does. Interchanging the spells from each troop, Skeleros and Skeleton, would probably reflect their rarity better, but this is a poor solution and would compromise the gameplay of new players that will get Skeletons easier than Skeleros.
> 
> So i thought about turning him into a summoner and at first it doesn’t sounds very creative, but i thought that Skelero’s spell could be:
> 
> Summon a [Magic] level Skeleton boosted by Skulls (1:1). If there are 13 or more Skulls, destroy them and Summon a Skeleros instead.
> 
> Of course it would require that Skeleros get some magic as he levels up. In the end Skeleros would summons a Skeleton wich provides the resources, skulls, Skeleros needs to keep summoning better Skeletons or another Skeleros while dealing some damage if there are 13 skulls or more. From the lore perspective seems like the classic battle against an army of skeletons that keeps reassembling themselves. I think this would lead to some cool teams with undeads and skull generation.
> 
> Gorgon: Changing the random targeting of his spell to first troop targeting and a spell damage reduction would help a lot. It would be like a better Boar Rider because of Stone Skin, but without the extra turn, maybe changing Fire Heart for Nature Heart to make a better sinergy with the other Green Tauros (Soothsayer and Tauros) keeping the whole kingdom with two good and playable tribes (Gnolls and Tauros) with distinct characteristics.
> 
> Well, i must admit that i didn’t had any idea to change Hydra to make it better without making it broken…
> 
> But thanks for the attention and i hope this helps the dev’s team in some way. 🙂

In the past these changes would be neat, today they are far less relevant because i tried to balance out the spells by exchanging the triple damage for something less OP by past standards and tried my best to make simple changes based on already existing mechanics. But then came Lord and Lady Ironbeard, Minogor…

I’m starting to lose any faith that our feedback in such matters is considered by the devs at all. Two years ago the gnolls and Wild Plains sucked, they still suck, a lot of kingdoms suck to be fair, and in two years we saw what? Maybe three or four kingdoms/races being reworked?

**Now we have new content that depends of said kingdoms and races/troop types to be played** , this week it’s Khetar with all two/three acceptable troops to use+Hero(Mang)+Godslayer(with it’s Dumb Summons) to face troops handpicked to sabbotage the **few and meager** tactics we can use…

Before anyone try to point out a possible lack of skill on my part, honestly, i’m doing ok in this Raid…

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/2/32d906fa85a01b438c9fb6c24c8d5498b4a08dbe.jpg)  
… considering what i invested and the fact that i failed to kill the boss only twice and missed only two Valravens in th other battles i lost but killed the boss.

This probably seems like a derail, but my point is: We **REALLY NEED** , more reliable troops/weapons to make the whole experience of such events better, the game will be improved in general too. We **DON’T NEED** cheesy/artificial challenges to **SABBOTAGE** our tactics that are already limited due the lack of better troops/weapons from **TWO YEARS AGO**.

That being said, i also would like to see slimes of different colors with neat effects. And make a Rainbow slime while you are at it, i’m sure @Saltypatra would love it. 🙂
