# The Special Privilege of Random Charm

**URL:** <https://community.gemsofwar.com/t/the-special-privilege-of-random-charm/88967>\
**Category:** Feature Requests and Game feedback\
**Created:** [December 1, 2025, 12:59pm UTC](https://community.gemsofwar.com/t/the-special-privilege-of-random-charm/88967 "2025-12-01T12:59:38Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Snarko](https://avatars.discourse-cdn.com/v4/letter/s/cab0a1/32.png) [@Snarko](https://community.gemsofwar.com/u/Snarko)\
**Post date:** [December 2, 2025, 6:16pm UTC](https://community.gemsofwar.com/t/the-special-privilege-of-random-charm/88967/3 "2025-12-02T18:16:14Z")

</div>

> [@Stratelier](#):
>
> Similar but distinct, there’s always been something feeling slightly “off” (but not in a negative way) when using Guild Guardian troops like Finesse or Cunning, where the random troop doesn’t “feel” completely random, but seems to preferentially pick from non-targeted foes. Though I haven’t specifically tested for this either.

> [@\[reported\] Krag'Rax Bloodskull spell bug](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/5):
>
> Did confirm that the spell is programmed to **preferably** not select the previous enemy, but there is still a chance the same opponent will be chosen.

Probably the same as this. In which case you are correct but it’s intentional.

---

_[View the full topic](https://community.gemsofwar.com/t/the-special-privilege-of-random-charm/88967)._
