# The response I'm hoping to hear from the devs after all the 3.1 feedback

**URL:** <https://community.gemsofwar.com/t/the-response-im-hoping-to-hear-from-the-devs-after-all-the-3-1-feedback/29577>\
**Category:** Gameplay Chat (General)\
**Created:** [September 1, 2017, 5:01am UTC](https://community.gemsofwar.com/t/the-response-im-hoping-to-hear-from-the-devs-after-all-the-3-1-feedback/29577 "2017-09-01T05:01:08Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [September 1, 2017, 1:29pm UTC](https://community.gemsofwar.com/t/the-response-im-hoping-to-hear-from-the-devs-after-all-the-3-1-feedback/29577/7 "2017-09-01T13:29:02Z")

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> [@XLS78](#):
>
> Make dungeon boss rewards scale with selected difficulty. A very _steep_ scale in difficulty for a very _shallow_ scale in rewards - perhaps 1 extra diamond per higher difficulty level, so you get maybe 4-5 extra diamonds for completing dungeons on Warlord IV.

Already brought it up, it seems an unpopular idea to increase rewards with difficulty.

> [@Proposed Changes to 3.1](http://community.gemsofwar.com/t/proposed-changes-to-3-1/29553):
>
> All, Here is one idea for a small change to 3.1, comment or post addition ideas on other aspects of the update. Please keep the criticism without a proposed solution in the other threads. Dungeons. The diamond drop rate is 25%… But end game players aren’t even challenged by the battles in the slightest, so it feels purely like a RNG diamond button you click 3 times. If you allow the player the ability to play each dungeon at a harder difficulty level, and slightly increase the diamonds bas…

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