# The problem with FROZEN status

**URL:** <https://community.gemsofwar.com/t/the-problem-with-frozen-status/21276>\
**Category:** Support\
**Created:** [March 14, 2017, 9:10pm UTC](https://community.gemsofwar.com/t/the-problem-with-frozen-status/21276 "2017-03-14T21:10:01Z")\
**Posts on this page:** 1\
**Showing post:** 35

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [March 16, 2017, 11:24pm UTC](https://community.gemsofwar.com/t/the-problem-with-frozen-status/21276/35 "2017-03-16T23:24:01Z")

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What are you talking about? Frozen status would still work exactly like it does 75% of the time. Because most of the time, the frozen troop is the one blocking the mana.

I’m talking about a specific circumstance that doesn’t happen often but belies a much bigger issue.

> [@Is this correct behavior? Sequence of status applications question](http://community.gemsofwar.com/t/is-this-correct-behavior-sequence-of-status-applications-question/21125):
>
> What you were expecting to happen, and what actually happened? I was playing against a Wraith / Courage / Bone Dragon / Courage team (as usual). Bone Dragon cast, causing Wraith to deliver a fatal blow to my first troop - The Dragon Soul. The damage killed my TDS and Possession fired. AFTER the TDS came back alive, he acquired Death Mark as if Wraith hit him twice, both before AND after death. Of course, TDS then died at the beginning of the next turn. I certainly hope this is a bug. If i…

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