# The Next Update (and beyond)!

**URL:** <https://community.gemsofwar.com/t/the-next-update-and-beyond/8880>\
**Category:** Official News\
**Created:** [June 27, 2016, 2:59am UTC](https://community.gemsofwar.com/t/the-next-update-and-beyond/8880 "2016-06-27T02:59:28Z")\
**Posts on this page:** 1\
**Showing post:** 37

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**Author:** ![Spherix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/spherix/32/2388_2.png) [@Spherix](https://community.gemsofwar.com/u/Spherix)\
**Post date:** [June 29, 2016, 7:43am UTC](https://community.gemsofwar.com/t/the-next-update-and-beyond/8880/37 "2016-06-29T07:43:58Z")

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Yes, maps are a meaningful resource for some people, and honestly, I don’t have the data necessary to determine what proportion of the player base that’s true for. But I hold that it’s still trivial, albeit time-consuming, to acquire maps using Tyri or looping teams, and that people running out of maps because they like to play TH is even worse, because it drives people to farm for them. I don’t think it’s a healthy play cycle, and I would think the devs would feel the same, considering this:

> [@Map Farming... NOT capped at 10 maps per run!](http://community.gemsofwar.com/t/map-farming-not-capped-at-10-maps-per-run/8194/17):
>
> I’m actually NOT a fan of raising the cap. Because drawing a match out to gain more scrolls isn’t very fun. But people will do it when the option is there. Thus they’ll have less fun, and it’s our fault. But we keep parity with the console side on things like this, so I’m not the final say. So prove me wrong!

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_[View the full topic](https://community.gemsofwar.com/t/the-next-update-and-beyond/8880)._
