# The New Player Experience After 112 Levels

**URL:** https://community.gemsofwar.com/t/the-new-player-experience-after-112-levels/60314
**Category:** Feature Requests and Game feedback
**Created:** [December 28, 2019, 7:07am UTC](https://community.gemsofwar.com/t/the-new-player-experience-after-112-levels/60314 "2019-12-28T07:07:24Z")
**Posts on this page:** 1
**Showing post:** 16

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### Author: ![TheDragonSeoul](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/thedragonseoul/32/17754_2.png) [@TheDragonSeoul](https://community.gemsofwar.com/u/TheDragonSeoul)
#### Post date: [December 29, 2019, 5:12pm UTC](https://community.gemsofwar.com/t/the-new-player-experience-after-112-levels/60314/16 "2019-12-29T17:12:01Z")

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> [@Zepp](#):
>
> Souls - Souls are a slow slog in the beginning with Arena being your only way to guarantee yourself a chunk of them.

There _ **is** _ also the oft forgotten Treasure Hunt mini game that can provide much needed souls (and other resources) early on in the game.

OP’s assessment of a new player’s experience is pretty much on point. There’s just so much to learn and (want) to do, that a new player can easily become overwhelmed.

But, with [a more deliberate approach](https://community.gemsofwar.com/t/tl-dr-level-37-f2p-solo-22-mythics/40137/10), just maybe the experience could be different?

My advice to any new player is to take some time working on bolstering one’s account before embarking on much of what _Gems of War_ has to offer.

Also, the Treasure Hunt mini game (even in its current state) can be your friend early on. Trust.

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