# The Future of The Dragon Soul

**URL:** https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127
**Category:** Spoilers
**Created:** [October 21, 2016, 3:49am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127 "2016-10-21T03:49:57Z")
**Posts on this page:** 1
**Showing post:** 113

<div class="post-metadata">

### Author: ![GemsCollector](https://avatars.discourse-cdn.com/v4/letter/g/b4bc9f/32.png) [@GemsCollector](https://community.gemsofwar.com/u/GemsCollector)
#### Post date: [February 13, 2017, 10:51pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/113 "2017-02-13T22:51:59Z")

</div>

You know, just one of the recent topics:

> [@Elspeth bug 15 letters crap](http://community.gemsofwar.com/t/elspeth-bug-15-letters-crap/20028):
>
> What you were expecting to happen, and what actually happened? PE summoned a random knight on death. And round ended, I won. The problem is I won with 1 card left (summoned card) in the opponent’s deck Do you have any screenshots or video you want to share with us so we can see the problem? Attach them to your post!

It should be easy, right? Princess kills herself, summons a knight and _only then_ the game checks if the battle is finished? Unfortunately it only seems so when there are many different objects interacting with one another… Exactly the same problem would/could happen with mana redistribution.

---

_[View the full topic](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127)._
