# The Future of The Dragon Soul

**URL:** https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127
**Category:** Spoilers
**Created:** [October 21, 2016, 3:49am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127 "2016-10-21T03:49:57Z")
**Posts on this page:** 20
**Page:** 4

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### Author: ![therealwetwilly](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/therealwetwilly/32/4178_2.png) [@therealwetwilly](https://community.gemsofwar.com/u/therealwetwilly)
#### Post date: [October 22, 2016, 9:26am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/61 "2016-10-22T09:26:35Z")

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> [@Kurokazna](#):
>
> What if, on death, he filled your team with Baby Dragons?

Onyxia flashback. WELP CONTROL!!! NOOOOOO!!! MINUS 50 DKP!!!

I was wondering if TDS could not just come back as a random dragon.

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### Author: ![Astral](https://avatars.discourse-cdn.com/v4/letter/a/a698b9/32.png) [@Astral](https://community.gemsofwar.com/u/Astral)
#### Post date: [October 22, 2016, 9:57am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/62 "2016-10-22T09:57:41Z")

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Random dragons can be lame, it would have to be random legendary (base rarity) dragons to make it worth it. Could be something like “On death, on each empty slot, 40% chance to summon a legendary dragon”

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### Author: ![Spherix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/spherix/32/2388_2.png) [@Spherix](https://community.gemsofwar.com/u/Spherix)
#### Post date: [October 22, 2016, 10:24am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/63 "2016-10-22T10:24:02Z")

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To keep with the “possession” theme, why not have it work essentially as a reverse devour – on death, add The Dragon Soul’s skills to a random ally.

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### Author: ![Wallace](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wallace/32/4986_2.png) [@Wallace](https://community.gemsofwar.com/u/Wallace)
#### Post date: [October 22, 2016, 10:25am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/64 "2016-10-22T10:25:13Z")

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I would just like for there to be another necromancy dragon that goes well with TDS. But yeah TDS last trait is kind of bad and should be reworked.

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### Author: ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)
#### Post date: [October 22, 2016, 10:34am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/65 "2016-10-22T10:34:15Z")

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3rd trait: When TDS dies, gain ten souls.

Problem solved lol

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### Author: ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)
#### Post date: [October 22, 2016, 11:58am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/66 "2016-10-22T11:58:46Z")

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3rd trait, Possesion:

on death 20% chance to summon troop equal to one of enemy troops then charm that enemy troop.

or on death 10% chance to steal one of enemy troops to your side with half the life it had.

thats what id imagine a possesion.

edit: could tweak % chances higher if enemy is a dragon or make it work only for dragon enemy troops

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### Author: ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)
#### Post date: [October 22, 2016, 2:46pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/67 "2016-10-22T14:46:09Z")

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> [@Spherix](#):
>
> To keep with the “possession” theme, why not have it work essentially as a reverse devour – on death, add The Dragon Soul’s skills to a random ally.

This sounds like a cool mechanic.

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### Author: ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)
#### Post date: [October 22, 2016, 2:48pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/68 "2016-10-22T14:48:00Z")

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> [@Spherix](#):
>
> To keep with the “possession” theme, why not have it work essentially as a reverse devour – on death, add The Dragon Soul’s skills to a random ally.

plus give DS’s mana to that ally if it was a dragon

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [October 22, 2016, 2:52pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/69 "2016-10-22T14:52:33Z")

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Yeah, I like it too. Considering that at death, TDS has no Life and quite possibly no Armor (aside from true-damage death), it’d mainly transfer Attack and Magic. That could be great or mediocre, depending on which troop is targeted.

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### Author: ![agentronin316](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/agentronin316/32/9921_2.png) [@agentronin316](https://community.gemsofwar.com/u/agentronin316)
#### Post date: [October 22, 2016, 2:54pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/70 "2016-10-22T14:54:15Z")

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It would also transfer max armor/life, so if you have something like Emperina with healing, you could get a lot more life out of it.

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### Author: ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)
#### Post date: [October 22, 2016, 2:57pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/71 "2016-10-22T14:57:59Z")

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btw do devoured or transformed troops trigger ‘on death’ events?

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### Author: ![Kurokazna](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kurokazna/32/11246_2.png) [@Kurokazna](https://community.gemsofwar.com/u/Kurokazna)
#### Post date: [October 22, 2016, 3:03pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/72 "2016-10-22T15:03:17Z")

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Devoured, yes. Transformed, no.

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### Author: ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)
#### Post date: [October 22, 2016, 3:10pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/73 "2016-10-22T15:10:29Z")

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thank you 🙂

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### Author: ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)
#### Post date: [October 23, 2016, 8:34pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/74 "2016-10-23T20:34:57Z")

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Add me to the list of people that would prefer TDS to stay as it is now. If it HAS to be changed, re-work it completely.

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### Author: ![Personette](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/personette/32/3845_2.png) [@Personette](https://community.gemsofwar.com/u/Personette)
#### Post date: [October 23, 2016, 8:50pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/75 "2016-10-23T20:50:41Z")

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Alternatively, what about an on-death trait where when Dragon Soul dies, it releases its hoard of souls to its team–so you get, say, 100 souls on death.

The # of souls released could scale w/ level to keep it from being abused. It wouldn’t be worth LETTING the troop die in order to get the souls, but the troop’s death would offer a benefit in keeping with his theme.

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### Author: ![HKdirewolf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hkdirewolf/32/21614_2.png) [@HKdirewolf](https://community.gemsofwar.com/u/HKdirewolf)
#### Post date: [October 24, 2016, 3:29am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/76 "2016-10-24T03:29:59Z")

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That idea would probably get to me to actually use him. +1000

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [October 24, 2016, 3:44am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/77 "2016-10-24T03:44:26Z")

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Eh…unless TDS can raise the soul cap (without Necromancy), a soul explosion upon death probably won’t do much for you, as the spell has likely cast several times anyway. But it’s a neat idea, and can partially salvage an early death, at least.

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### Author: ![Personette](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/personette/32/3845_2.png) [@Personette](https://community.gemsofwar.com/u/Personette)
#### Post date: [October 24, 2016, 8:49am UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/78 "2016-10-24T08:49:17Z")

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Good point. Oh well. Lots of nifty ideas here & hopefully something other than that possession trait fills the slot.

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### Author: ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)
#### Post date: [October 24, 2016, 4:00pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/79 "2016-10-24T16:00:37Z")

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Honestly, if the concern is over the overlap with Infernal King, keep TDS the way it is and change IK.

TDS and reincarnation seem like a good fit, moreso that IK.

Change IK to “on death, burn all enemies and summon one Hellcat” That would be cool as it replaces itself with a somewhat weaker troop of the same color that continues to generate red mana just like IK.

@Sirrian / @Nimhain, would you consider this an official feature request? 😉

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### Author: ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)
#### Post date: [October 24, 2016, 5:20pm UTC](https://community.gemsofwar.com/t/the-future-of-the-dragon-soul/14127/80 "2016-10-24T17:20:42Z")

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I don’t think IK’s 3rd trait should be changed at all. Infernal King’s whole Blighted Lands story revolves around him being immortal. So, resurrection fits him well.

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