# The "Divine" Slayer team share

**URL:** <https://community.gemsofwar.com/t/the-divine-slayer-team-share/42391>\
**Category:** Gameplay Chat (General)\
**Created:** [July 11, 2018, 9:35am UTC](https://community.gemsofwar.com/t/the-divine-slayer-team-share/42391 "2018-07-11T09:35:54Z")\
**Posts on this page:** 1\
**Showing post:** 51

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [July 30, 2018, 11:21am UTC](https://community.gemsofwar.com/t/the-divine-slayer-team-share/42391/51 "2018-07-30T11:21:08Z")

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Two Assassin teams that make short work of Divines:

Hero / Assassin / Mang  
Giant Spider  
Green Seer  
Forest Guardian

Hero / Assassin / Anu’s Scepter (or Divine Protector, or anything that’s only green or blue or both)  
Alchemist  
Hellcat  
Divine Ishbaala

Both teams work exactly the same way. The first is more defensive and can better recover from Hero death, the second is better equipped to handle Mab (because of Ishbaala’s cleanse). The idea is to ignore the Hero entirely and focus on filling Giant Spider or Alchemist, then looping between the two generators until the dual converter is powered up. At that point you loop until Green Seer or Alchemist is powered up and a 4-match or converted skulls is ready, then let loose with the dual converter. The Hero will often have death marked the first troop by then (take that talent), and Assassinate procs are icing. In the event something dies, you’ll also be freezing a troop (take that talent too) while limits the damage that can be done from an enemy loop if you ever lose control.

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_[View the full topic](https://community.gemsofwar.com/t/the-divine-slayer-team-share/42391)._
