# The Deep King only attacks once if there's only one enemy troop

**URL:** <https://community.gemsofwar.com/t/the-deep-king-only-attacks-once-if-theres-only-one-enemy-troop/47508>\
**Category:** Bug Reports\
**Created:** [October 19, 2018, 8:08pm UTC](https://community.gemsofwar.com/t/the-deep-king-only-attacks-once-if-theres-only-one-enemy-troop/47508 "2018-10-19T20:08:16Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Neight](https://avatars.discourse-cdn.com/v4/letter/n/54ee81/32.png) [@Neight](https://community.gemsofwar.com/u/Neight)\
**Post date:** [October 19, 2018, 8:08pm UTC](https://community.gemsofwar.com/t/the-deep-king-only-attacks-once-if-theres-only-one-enemy-troop/47508/1 "2018-10-19T20:08:16Z")

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**Platform, device version and operating system:**  
PC

**Screenshot or image:**  
N/A

**What you were expecting to happen, and what actually happened:**  
Because The Deep King is worded _identically_ to Infernus, One would expect that they behave the same way when there’s only one target. However, (assuming the first shot doesn’t kill the target) Infernus will hit the same target twice, but The Deep King will only hit it once.

I suspect that The Deep King is functioning as intended, but assuming that, somebody’s wording needs to change for there to be some modicum of consistency.

**How often does this happen? When did it begin happening?**  
Every time.

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**Author:** ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)\
**Post date:** [October 23, 2018, 3:40am UTC](https://community.gemsofwar.com/t/the-deep-king-only-attacks-once-if-theres-only-one-enemy-troop/47508/2 "2018-10-23T03:40:48Z")

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Hey,

Thanks for reporting this.

I’ve made a bug report for this.

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**Author:** ![zzelle](https://avatars.discourse-cdn.com/v4/letter/z/ecae2f/32.png) [@zzelle](https://community.gemsofwar.com/u/zzelle)\
**Post date:** [November 9, 2018, 8:34pm UTC](https://community.gemsofwar.com/t/the-deep-king-only-attacks-once-if-theres-only-one-enemy-troop/47508/3 "2018-11-09T20:34:35Z")

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The bug seems now fixed
