# The Arena mode - strange issue: healthy units die instantly - feedback needed!

**URL:** <https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171>\
**Category:** Bug Reports\
**Created:** [May 18, 2019, 8:55pm UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171 "2019-05-18T20:55:52Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)\
**Post date:** [May 18, 2019, 8:55pm UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171/1 "2019-05-18T20:55:52Z")

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Bug report:

PC, Steam client  
Windows 7  
4.3.5 (this issue existed before)

What happened?  
Arena mode - sometimes when you kill an enemy Hero, one troop below will also instantly die, even if there was no skull cascade or another skull match. I suspect that the explosive skull (+5 damage) may transfer from a dead or killed troop to the 2nd or damaged target, but I think that’s not supposed to happen.

Same goes for the 3rd and the 4th target.

I need confirmation from other players that play the Arena mode.  
I suspect that there is some issue with it.

How to replicate this bug?

- Play the game, preferably with the Dawnbringer.
- Use the skull, along with one or more explosive skull to kill the enemy Hero.
- Watch if the 2nd troop is also affected or killed.  
(if the excess damage is transferred from the 1st to the 2nd slot, etc.)

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [May 19, 2019, 11:49pm UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171/2 "2019-05-19T23:49:32Z")

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Damage gets transferred, and not just when the hero dies. I’ve seen it happen to random troops.

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**Author:** ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)\
**Post date:** [May 20, 2019, 8:14am UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171/3 "2019-05-20T08:14:32Z")

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Wait, is this happening across all the game modes then?  
Is it intended or not?

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [May 20, 2019, 8:18am UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171/4 "2019-05-20T08:18:54Z")

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Was the first troop (in this case the enemy Hero) on low Health when you made the skull match, and did either of the troops wait for a second before exploding/dying?

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**Author:** ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)\
**Post date:** [May 20, 2019, 8:30am UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171/5 "2019-05-20T08:30:04Z")

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Yes. Usually, there was a small delay, but a short one.

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [May 20, 2019, 8:39am UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171/6 "2019-05-20T08:39:58Z")

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I don’t know if it’s intended, but it’s certainly happening on a regular basis. I spent a lot of time in the arena last week and it happened a _lot_.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [May 20, 2019, 8:58am UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171/7 "2019-05-20T08:58:34Z")

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The small delay before a troop dying/exploding is part of the fix for the ghost troop issue, and was strongly linked to Doomskulls – I’d be interested to try pin this particular one down, though.

I have noticed a couple of similar cases myself, recently, with two troops dying from the same cascade of skull matches – but usually involving a whole board of Doomskulls (in PvP, etc.), so it has been hard to tell what was really happening without slowing it down or recording it.

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**Author:** ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)\
**Post date:** [May 20, 2019, 1:27pm UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171/8 "2019-05-20T13:27:42Z")

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It’s definitely something fishy about this.

I hope that @Kafka or @Cyrup will provide some helpful answer.

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**Author:** ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)\
**Post date:** [May 21, 2019, 2:20pm UTC](https://community.gemsofwar.com/t/the-arena-mode-strange-issue-healthy-units-die-instantly-feedback-needed/55171/9 "2019-05-21T14:20:26Z")

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I just encountered another issue. I am not sure if it’s related to this issue or a new thing entirely.

> [@The Arena mode is broken or having some issues?!](https://community.gemsofwar.com/t/the-arena-mode-is-broken-or-having-some-issues/55240):
>
> Bug report: The Arena mode issue Platform: PC, Steam client Game version: 4.3.5.04 Game language: English Game speed: x4 Operating system: Windows 7 (64-bit) Home Premium Service Pack 1 (up-to-date) Screenshot or image: Provided below. As you can see, instantly lost all my troops at full health. The weapon that was (probably) activated: Video: Unfortunately, I did not record this battle, but I took screenshots instead. What were you expecting to happen, and what a…
