# The Archer's skill summon for a bandit instead of the main force

**URL:** <https://community.gemsofwar.com/t/the-archers-skill-summon-for-a-bandit-instead-of-the-main-force/42030>\
**Category:** Bug Reports\
**Created:** [July 5, 2018, 4:11am UTC](https://community.gemsofwar.com/t/the-archers-skill-summon-for-a-bandit-instead-of-the-main-force/42030 "2018-07-05T04:11:19Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [July 11, 2018, 6:24am UTC](https://community.gemsofwar.com/t/the-archers-skill-summon-for-a-bandit-instead-of-the-main-force/42030/15 "2018-07-11T06:24:17Z")

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> [@Kafka](#):
>
> I’m sorry this is frustrating, but it will work well with other team builds for sure.

Too well in my opinion. Since talent trees can’t be stunned. Only death of a hero troop can mostly end the ridiculous amount of bandits being resummoned even when the bandits themselves are killed. I say mostly because even when the hero dies…a bandit can be summoned in it’s place.  
I’m not a big fan of nerfs…I just need a better option than the present one to counter the ridiculous summon rate. I can’t think of any trait like this hero talent skill. They’re not so much a threat to lose the match… As much as an annoyance. Just another new aggravation that doesn’t seem to be well tested or thought out.

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