# The anti-meta is the new meta...and it's even more boring

**URL:** <https://community.gemsofwar.com/t/the-anti-meta-is-the-new-meta-and-its-even-more-boring/16551>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [December 12, 2016, 11:50pm UTC](https://community.gemsofwar.com/t/the-anti-meta-is-the-new-meta-and-its-even-more-boring/16551 "2016-12-12T23:50:44Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [December 13, 2016, 1:10am UTC](https://community.gemsofwar.com/t/the-anti-meta-is-the-new-meta-and-its-even-more-boring/16551/8 "2016-12-13T01:10:16Z")

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I strongly agree with you. And I will go further by saying that it should be better to remove the defense system. Instead of, when you invade someone you will have a fight like in Explore mode according to the Home Kingdom of the defenser.

Else, the other solution is to modify how the match is done by taking into account the troops that one player already invaded in the day/week. For example, if you invades X times Bone Dragon, the algorithm will try to find a team without Bone Dragon. And so on, players that uses the same meta build will be less invaded → less chance to Revenge which is a sort of punishement 🙂 .

What I find about this Event System:

> [@Guild Wars (delayed) & New Event System (incoming)](https://community.gemsofwar.com/t/guild-wars-delayed-new-event-system-incoming/15449/1):
>
> - It runs themed events, designed to mix up the meta a little bit
> - It contains incentives to try both new troops & fun themed teams
> - It can run events where you get to unlock different prizes every week by doing different things in game (NOT just PvP battles)… if we’re noticing people are short of red traitstones for example, we can run an event ALL about getting a bunch of traitstones!

I’m not really sure that Event System concerns Defense Team…

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