# Teams with 11000+ Strength

**URL:** https://community.gemsofwar.com/t/teams-with-11000-strength/41543
**Category:** Uncategorized
**Created:** [June 24, 2018, 7:48pm UTC](https://community.gemsofwar.com/t/teams-with-11000-strength/41543 "2018-06-24T19:48:03Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)
#### Post date: [June 24, 2018, 10:01pm UTC](https://community.gemsofwar.com/t/teams-with-11000-strength/41543/5 "2018-06-24T22:01:10Z")

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Scores calcs for defense teams were changed to now include five star kingdom completion (a 1320 point difference from pre-patch if all kingdoms are five star or above) and finally include all things that _should_ modify team score. Invade teams still don’t consider completed guild tasks for score bonus (a 980 point divergence from when the same team is viewed on defense if all tasks are completed).

> [@Power of Teams?](https://community.gemsofwar.com/t/power-of-teams/41379/17):
>
> Different formulas for defense team score and everywhere else. Defense considers guild completed task skill bonuses, everywhere else doesn’t. Before, defense considered guild skill bonuses, but not five star kingdoms, and everywhere else considered five star, but not guild bonuses. As for the “why did they do it like this?”, I’m not really sure, but its probably a mistake. The score calcs used on defense now are the “correct” formula that have been “incorrect” for years, and the one on invad…

The score correction is also one reason why gold payouts in PvP got a bump when the patch hit.

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