# Team ideas - Mercy

**URL:** <https://community.gemsofwar.com/t/team-ideas-mercy/9886>\
**Category:** Gameplay Chat (PlayStation/Xbox)\
**Created:** [July 19, 2016, 11:58pm UTC](https://community.gemsofwar.com/t/team-ideas-mercy/9886 "2016-07-19T23:58:44Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Hobo](https://avatars.discourse-cdn.com/v4/letter/h/c6cbf5/32.png) [@Hobo](https://community.gemsofwar.com/u/Hobo)\
**Post date:** [July 19, 2016, 11:58pm UTC](https://community.gemsofwar.com/t/team-ideas-mercy/9886/1 "2016-07-19T23:58:44Z")

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Today, we finally got mercy for consoles. Since i know how she can fit in some teams i have in mind, I leveled her and traited her all the way. The teams i had in mind though consisted of players that i either have yet to get or are not on consoles.

So if you know any dope teams with Mercy, feel free to post it here ;p.

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [July 20, 2016, 12:02am UTC](https://community.gemsofwar.com/t/team-ideas-mercy/9886/2 "2016-07-20T00:02:55Z")

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If you have The Great Maw, there are tons of options for teams, look at this from today.

> [@Looking to Speed up Play (Maw/Mercy)](http://community.gemsofwar.com/t/looking-to-speed-up-play-maw-mercy/9833/1):
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> Ok, After grinding out the 6 Runic Traitstones need I now have Mercy triple trained. I am looking for ways to sped up my matches. I am using the following for Invades: Any suggestions? PS I’m on Console. Desert Banner (Y/B) All tropes Level 19 The Great Maw\*\*\* Mercy\*\*\* Keeper of Souls\* The Great Maw\*\*\*

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**Author:** ![Demolisz](https://avatars.discourse-cdn.com/v4/letter/d/59ef9b/32.png) [@Demolisz](https://community.gemsofwar.com/u/Demolisz)\
**Post date:** [July 20, 2016, 10:48am UTC](https://community.gemsofwar.com/t/team-ideas-mercy/9886/3 "2016-07-20T10:48:33Z")

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Usually You are connecting Mercy with Maw. Obvious choice…

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [July 20, 2016, 6:46pm UTC](https://community.gemsofwar.com/t/team-ideas-mercy/9886/4 "2016-07-20T18:46:12Z")

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I’m not on console but I run Mercy with Valk, Templar, and Paladin. Great synergy and board control. I’ve had invades where the other side never even got a turn.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [July 20, 2016, 7:27pm UTC](https://community.gemsofwar.com/t/team-ideas-mercy/9886/5 "2016-07-20T19:27:03Z")

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Not saying that’s a bad team (it’s not), but a 1-turn kill would be hard to do with Paladin, since he unconditionally relinquishes control. Unless you mean to say you looped with the other three and matched incidental skulls to do all of your damage, in which case there are better teams for it.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [July 20, 2016, 7:31pm UTC](https://community.gemsofwar.com/t/team-ideas-mercy/9886/6 "2016-07-20T19:31:27Z")

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I loop with the other three until I run out of moves and then fire off Paladin. It isn’t fast, but it’s highly effective primarily because the Templar in the loop buffs the Paladin’s armor every time he casts, so when I do fire off the Paladin, one enemy is almost guaranteed to be dead.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [July 20, 2016, 9:25pm UTC](https://community.gemsofwar.com/t/team-ideas-mercy/9886/7 "2016-07-20T21:25:51Z")

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Yeah, understood – it’s a solid team. Of course, that does give your opponent turns. 🙂

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [July 21, 2016, 3:06pm UTC](https://community.gemsofwar.com/t/team-ideas-mercy/9886/8 "2016-07-21T15:06:23Z")

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Sometimes it does, yes. I’ve had a few matches where the opponent got no turns at all, as the Paladin finished off their last card. As you can imagine, though, matches like that take a long time comparatively to some other builds. However, with kingdom upgrades and traits, I usually end up with 18 attack on the Templar so he’s not terrible at dealing skull damage as I just loop through the enemy.

Really the key is to setup Paladin to take out the most dangerous opponent, almost always either Maw or BD. After that’s done, the match is over. In about 1 out of 100 matches, things just plain don’t line up and one of them gets their spell off. If that happens, the match is also over, but not usually in my favor. 😃
