# Team Composition Question

**URL:** <https://community.gemsofwar.com/t/team-composition-question/10589>\
**Category:** Gameplay Chat (General)\
**Created:** [August 2, 2016, 3:54am UTC](https://community.gemsofwar.com/t/team-composition-question/10589 "2016-08-02T03:54:59Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![HKdirewolf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hkdirewolf/32/21614_2.png) [@HKdirewolf](https://community.gemsofwar.com/u/HKdirewolf)\
**Post date:** [August 2, 2016, 7:03pm UTC](https://community.gemsofwar.com/t/team-composition-question/10589/21 "2016-08-02T19:03:14Z")

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Ah thanks for explaining it! Always hate going against those team lol.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [August 2, 2016, 7:18pm UTC](https://community.gemsofwar.com/t/team-composition-question/10589/22 "2016-08-02T19:18:07Z")

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Looping teams are great (though typically a bit slow) on offense; on defense, the AI simply isn’t capable of handling them properly, as a surprising amount of thought needs to be invested to create and sustain a loop. Often, when looping, you will want to forego 3-skulls, and occasionally even 4- or 5-color matches, if taking them would change the board layout such that your loop breaks. The AI is too rote for this.

That’s why you never see Alchemist/Valkyrie/Banshee defenses at endgame. (Can’t speak for mid-game or earlier, where people play the cards they’ve got and are still learning the AI ropes.)

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [August 2, 2016, 7:26pm UTC](https://community.gemsofwar.com/t/team-composition-question/10589/23 "2016-08-02T19:26:21Z")

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Hands down, best Defense teams are fully RNG-dependent, covering 4 or 5 colours.

Pretend you are making a team for a young child to play easily and you’ll get a team the AI uses well.

Not being snarky here. I give the AI teams my 5- year old daughter can use and my Defense Wins will actually outperform Defense Losses.

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**Author:** ![Rodrigo](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rodrigo/32/4470_2.png) [@Rodrigo](https://community.gemsofwar.com/u/Rodrigo)\
**Post date:** [August 3, 2016, 3:19pm UTC](https://community.gemsofwar.com/t/team-composition-question/10589/24 "2016-08-03T15:19:19Z")

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Improve AI must be pretty hard…  
priority: 1) 4 gems match, 2) skulls match…

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**Author:** ![Brakkish](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/brakkish/32/24058_2.png) [@Brakkish](https://community.gemsofwar.com/u/Brakkish)\
**Post date:** [August 3, 2016, 3:31pm UTC](https://community.gemsofwar.com/t/team-composition-question/10589/25 "2016-08-03T15:31:06Z")

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I’m currently using a pretty fun looping team with Jarl:

Jarl  
Mercy  
Hellcat  
Hero with Death Knell  
_Banner: Red_

Death Knell deals damage and gains an extra turn. Hellcat fills Jarl and Hero. Jarl fills himself and Hellcat and Hero. Mercy fills Hellcat. You can loop Hellcat \> Death Knell \> Jarl \> Hellcat \> etc. pretty consistently. And the best part is that, unlike other generators, the Hellcat and Jarl spells both deal damage to supplement the Death Knell casts.

[Previous page](https://community.gemsofwar.com/t/team-composition-question/10589.md?page=1)
