# Talent tree failure

**URL:** <https://community.gemsofwar.com/t/talent-tree-failure/42993>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [July 24, 2018, 1:25pm UTC](https://community.gemsofwar.com/t/talent-tree-failure/42993 "2018-07-24T13:25:23Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [July 24, 2018, 5:52pm UTC](https://community.gemsofwar.com/t/talent-tree-failure/42993/17 "2018-07-24T17:52:10Z")

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> [@Taliesin](#):
>
> Priest is by far the best class

Priest is a rubbish class for the hero, as of itself. It’s just the best one to dump your hero into because of the clearly broken make-24-gems-for-7-mana weapon and the Divine meta. Priest’s traits and talents are pretty irrelevant for that.

Ymmv I guess - but I think you’re mistaken to disregard the Bard class - if you ever feel like using the hero for its own abilities.

> [@Taliesin](#):
>
> I slaughter bard teams 10 out of 10 times I face them

Of course you do. We all do. That was actually exactly my point.

We are straying off-topic somewhat bickering about class preferences. I actually largely agree with your opening post about the design of the talent trees. I said much the same here:

> [@3.5 feedback and suggestions](https://community.gemsofwar.com/t/3-5-feedback-and-suggestions/41213/105):
>
> I’m coming to this late… most of this has already been said… An update of stuff great in concept and poor in execution as far as I’ve seen so far… Hero talents just a motley cookie-cutter set pre-assembled and then lobbed at each class… making them bespoke and useful and actually meant for the class would have been so much more work… most seem minor and / or irrelevant, and then a game-changing one randomly drops in… like Bard, already the best class by far, getting a fast 50% mana start… I se…

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