# Take a Mulligan

**URL:** <https://community.gemsofwar.com/t/take-a-mulligan/27977>\
**Category:** Feature Requests and Game feedback\
**Created:** [July 28, 2017, 8:16am UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977 "2017-07-28T08:16:10Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [July 28, 2017, 8:16am UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/1 "2017-07-28T08:16:10Z")

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Hi all.  
I’m just starting this because I thought it was a good idea and wanted to discuss it with you guys and get your thoughts too.  
Basically we know that the guild wars scoring is changing but the biggest issue is still rng and downright bad luck, especially if you get a dreadful starting board.  
So my idea is called take a Mulligan. You have the opportunity at the start of every battle to either jumble the board or reset completely but let the ai go first. Obviously jumble and reset are different, so I’m wondering if there are any preferences here.  
Folks, thoughts?

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [July 28, 2017, 8:18am UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/2 "2017-07-28T08:18:36Z")

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The only time I would ever use such a reset is when I see more than one purple/yellow block lined up, with an opposing Mercy ready to fire. In such a situation, a jumble would probably still hand the opposing team another turn due to the already high yellow/purple density.

Any other time, there is too much risk associated with handing the AI a board with no control over possible 4- and 5-matches that may be present.

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [July 28, 2017, 8:25am UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/3 "2017-07-28T08:25:12Z")

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Yes I agree, although we could implement the reset instead of jumble but at what cost?

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [July 28, 2017, 10:15am UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/4 "2017-07-28T10:15:32Z")

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no jumble,

reset at cost of passing turn - one reset per entire war(enemy guild of specific color) allowed

only available at first turn of each fight if you have any resets left

but im more concerned about skydrop rng, its too high

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [July 28, 2017, 3:15pm UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/5 "2017-07-28T15:15:25Z")

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The developers could do something very similar to this _AND_ simultaneous upgrade a troop from “completely worthless” to "Situationally OP"😉.

Replace War Sphinx 1st or 2nd Trait with Empowered. ‘The Riddle’ is your mulligan.

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [July 28, 2017, 3:17pm UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/6 "2017-07-28T15:17:25Z")

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Except you have to use war sphincter, which is ok but not the best troop for gw, although it has actually won me a few games!

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [July 28, 2017, 3:33pm UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/7 "2017-07-28T15:33:25Z")

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Yes, that’s why I suggested it: because its actually balanced against something… the ‘mulligan’ troop taking up a spot (and not that an instant win). As opposed to a brand new reset button added to the player’s side without any drawback whatsoever.

Unfortunately this goes into the often brought up topic of how high a win rate do people need…

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [July 28, 2017, 6:39pm UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/8 "2017-07-28T18:39:12Z")

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No, there is a drawback, the ai goes first. That’s the risk you take. I really don’t think you’re understanding or read the suggestion properly.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [July 28, 2017, 8:18pm UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/9 "2017-07-28T20:18:51Z")

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I don’t think this suggestion would add anything of value to the game. No thanks. Sorry.

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [July 28, 2017, 9:51pm UTC](https://community.gemsofwar.com/t/take-a-mulligan/27977/10 "2017-07-28T21:51:10Z")

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Fair enough
