# T.M.N.D.T - PC/Mobile Event

**URL:** <https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068>\
**Category:** Official News\
**Created:** [October 1, 2017, 11:05pm UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068 "2017-10-01T23:05:58Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [October 1, 2017, 11:24pm UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/21 "2017-10-01T23:24:28Z")

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We now need electric status to attack this underwater troop 🙂

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [October 1, 2017, 11:25pm UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/22 "2017-10-01T23:25:07Z")

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Not  
In  
Synch  
Yet  
☹

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**Author:** ![ehansen24](https://avatars.discourse-cdn.com/v4/letter/e/67e7ee/32.png) [@ehansen24](https://community.gemsofwar.com/u/ehansen24)\
**Post date:** [October 1, 2017, 11:57pm UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/23 "2017-10-01T23:57:56Z")

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Wonder if there’s going to be any more shark people when Merlantis hits? I want a full team of sharkmen!

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [October 2, 2017, 12:27am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/24 "2017-10-02T00:27:21Z")

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Remember folks, a common in the glory pack pool means that it won’t immediately be immediately in chests. Don’t bother opening your gold keys until _another_ month after this event.

Clarification on submerged. Damage is specified, so I assume status effects will apply normally? What about traits like tentacles? What about Aspect of Plague, which is only “damage” 25% of the time? If an action is either a skull or a spell, then basically these troops that aren’t in the first slot are just immune to group damage once they cast once, unless dispelled, because they’ll submerge again once they cast a spell, because the submerge is tied to the spell. I wish we could get some counter mechanics in here that don’t deal in absolutes like this.

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [October 2, 2017, 12:36am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/25 "2017-10-02T00:36:35Z")

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> [@Mithran](#):
>
> What about Aspect of Plague, which is only “damage” 25% of the time?

The effect only applies to Group AoE damage effect. Eg troops like Garuda and Behemoth that “deal x damage to all enemies”.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 2, 2017, 12:59am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/26 "2017-10-02T00:59:42Z")

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> **[Dragon Turtle - Troops - Gems of War Database](https://gowdb.com/troops/6393)**
>
> Snap (10 Green/Red): Deal \[Magic + 6\] damage to the first enemy, then Submerge myself.

> **[Hammerhead - Troops - Gems of War Database](https://gowdb.com/troops/6394)**
>
> Shark Attack (10 Blue): Deal \[Magic + 3\] damage to the last Enemy, boosted by Blue Allies. If the Enemy is damaged, deal double damage. \[3x\]

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [October 2, 2017, 2:16am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/27 "2017-10-02T02:16:18Z")

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> [@Sirrian](#):
>
> wares

Teehee.

Are we going to see any existing troops modified to have this effect? That’d be nice…

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [October 2, 2017, 2:19am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/28 "2017-10-02T02:19:32Z")

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I know Oz answered you but…

We all know it’s going to be buggy, so while a dev can tell you how it’s supposed to work…  
The rest is a mystery lol

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [October 2, 2017, 2:31am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/29 "2017-10-02T02:31:12Z")

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So “all damage effects targeting the whole team.” = damage to all + split damage?  
If the Submerged troop has a barrier, does the Barrier pops up?

I think Submerge should be dispelled when the troop is taking damage…

Looking forward for a Legendary/Mythic with a “Submerge a random ally on 4+matches” 🙂 .

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**Author:** ![Venar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venar/32/36634_2.png) [@Venar](https://community.gemsofwar.com/u/Venar)\
**Post date:** [October 2, 2017, 3:26am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/30 "2017-10-02T03:26:30Z")

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What of AOE that affect part of the group, like Ketras or Drake Rider? They hit 3 .

Or… if you only have 2 troop left, does it means an effect like Khorvash would not hit a submerge troop? (Since now your “entire team” is just 2…)

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [October 2, 2017, 3:33am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/31 "2017-10-02T03:33:41Z")

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My guess is that any spell that hits “all enemies” will miss, while any spell that targets specific slots will connect. Let’s find out in a few hours if I am right!

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [October 2, 2017, 3:54am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/32 "2017-10-02T03:54:34Z")

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> [@Grundulum](#):
>
> My guess is that any spell that hits “all enemies” will miss, while any spell that targets specific slots will connect.

This is correct. It only applies to effects that target the whole team.

The effect is based on the spell’s targeting, rather than the current state of the target team.

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**Author:** ![Sidousai](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sidousai/32/604_2.png) [@Sidousai](https://community.gemsofwar.com/u/Sidousai)\
**Post date:** [October 2, 2017, 4:04am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/33 "2017-10-02T04:04:51Z")

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Shouldn’t it be T.M.D.T (Teenage Mutant Dragon Turtle) instead of TMNDT?  
Unless you’re saying this turtle is secretly a ninja too?

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [October 2, 2017, 4:06am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/34 "2017-10-02T04:06:29Z")

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Well it’s constantly hiding (under water) and popping out to attack something before going back into hiding (in the water)… I’d say that’s pretty ninja-like 😛

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [October 2, 2017, 4:23am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/35 "2017-10-02T04:23:31Z")

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It depend, does it use a tuba?

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [October 2, 2017, 4:38am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/36 "2017-10-02T04:38:34Z")

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> [@Ozball](#):
>
> The effect only applies to Group AoE effects, so Aspect of Plague will still hit it as normal. They are still targetable by single target spells.

Thats… rather ambiguous still. Aspect of Plague does hit the entire team, and when it does, it always hits the same stat on each enemy. If you used Plague and rolled life with his trait, its functionally the same as a 3 true damage AoE. If you rolled armor, or any other stat, its not “damage”, because “reduce armor” is not considered damage for things like barrier. _Damaging_ armor, is still damage for things like barrier - Tentacles is functionally the same as a 3 damage AoE. So are traits included?

What about Plague’s spell? It targets all enemies, but only does “damage” randomly since the stat that it reduces is rolled separately for each enemy. Would this damage be nullified if and when it rolls damage, since it targets all and can deal damage? For that matter, what about something like _Famine_’s spell? It targets all enemies (mana drains all enemies), but only does damage to one enemy. Are the “targets all” and “deals damage” conditions read separately?

> [@UKresistance](#):
>
> We all know it’s going to be buggy, so while a dev can tell you how it’s supposed to work…

It helps to have them on record with how things are _supposed_ to work, though. Harder for people to make the argument for keeping clearly broken stuff around. Whether or not it is “worth fixing” or if the game works better with it being “broken” are different matters.

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [October 2, 2017, 4:56am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/37 "2017-10-02T04:56:54Z")

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> [@Mithran](#):
>
> Thats… rather ambiguous still. Aspect of Plague does hit the entire team, and when it does, it always hits the same stat on each enemy. If you used Plague and rolled life with his trait, its functionally the same as a 3 true damage AoE. If you rolled armor, or any other stat, its not “damage”, because “reduce armor” is not considered damage for things like barrier. Damaging armor, is still damage for things like barrier - Tentacles is functionally the same as a 3 damage AoE. So are traits included?

Traits are not included.

> [@Mithran](#):
>
> What about Plague’s spell? It targets all enemies, but only does “damage” randomly since the stat that it reduces is rolled separately for each enemy. Would this damage be nullified if and when it rolls damage, since it targets all and can deal damage? For that matter, what about something like Famine’s spell? It targets all enemies (mana drains all enemies), but only does damage to one enemy. Are the “targets all” and “deals damage” conditions read separately?

No. It only applies to spells that target and damage the whole team. Eg troops like Garuda and Behemoth that “deal x damage to all enemies”.

I’ll edit my post further up for clarity.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [October 2, 2017, 5:27am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/38 "2017-10-02T05:27:52Z")

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> [@Ozball](#):
>
> Traits are not included.

They probably should be.

Nice new troops, mind. I wish half the epics and legendaries in the game were as strong as this new common…

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [October 2, 2017, 5:48am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/39 "2017-10-02T05:48:56Z")

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> [@Jainus](#):
>
> They probably should be.

I’d have to agree. Although it probably wouldn’t make sense for things “submerged” to not take damage from “Tentacles”, this is probably one of the best ways in the game to deal AoE damage right now. On the other hand, the mechanic looks more annoying that useful, since very few are going to stick around after half their team dies to AoE damage but on defense you still have to finish out the fight. Plus, it won’t even work as a wisp counter because they dispel.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [October 2, 2017, 5:50am UTC](https://community.gemsofwar.com/t/t-m-n-d-t-pc-mobile-event/31068/40 "2017-10-02T05:50:28Z")

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> [@Mithran](#):
>
> Plus, it won’t even work as a wisp counter because they dispel.

And even without dispel, it presumably doesn’t protect from status effects or the charm effect: so a submerged troop can be charmed, and can also be damaged if an adjacent troop is charmed…

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